I decided to start all of this off with making the flamethrower because it fits into the game thus far much better than the others, and I like fire. A few properties of the flamethrower are:
- It can overheat. If you shoot and shoot and it gets down to zero ammo (from 100), you will have to wait until it reaches 100 to shoot again.
- It gains distance. The longer you shoot, the further out the flame gets until it reaches it's full distance (which, for those of you who care, is 96 pixels).
- It's totally awesome.
I put it in a fairly early level for now so you guys don't have to fight through the usual monotonous 15+ levels until you find it. Below is a screenshot of it in use:
P.S. I'm sorry for the lack of updates recently, I've had a lot of work and summer homework to get to for my A.P. class, so I haven't had a whole lot of time for Game Maker.
9 comments:
good work man you make me happy how much your doing with this game, one day you'll be a legit game programmer and that's serious!
Thanks a lot, you're very encouraging!
Very impressive work.
You're planning on going to UM Engineering, right?
Yup :)
I approve.
Glad to hear it :D
You should definitely come down to 926 Woodlawn next time you're in A2.
Sure will :D
Great blog you have heree
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