Overall, there has been very little gameplay change other than that I made it so that each gun has its own ammo, and each ammo packet gives you different amounts of ammo depending on the gun equipped. Also, whatever gun you are holding while picking up the ammo determines which type of ammo it is, slightly preserving my previous "all-purpose" ammo idea. This has made it so I have removed the "Ran out of ammunition" achievement and replaced it with a new one.
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