Time: Game Maker Blog
Latest Active Project:
Genre: Platformer
Started: April 1, 2010
Latest Download: Blog Post
Version: 0.1

Quietus: Some Press

Quietus has seen some pretty intense public attention since its release to Kongregate on April 6, 2010.  Some name sites have reviewed the game and it even made it on today's Bytejacker episode (vote for Quietus here).  Here are a few snippets of reviews:

Quietus is the kind of game that platformer enthusiasts live on. Developer Time uses his morbid subject matter to cast you into the darkest pits of hell both literarily and physically, and it's a blast.

Quietus is a tough platformer which feels like a cross between Meat Boy and the castle levels from the 2D Super Mario games. You play a guy who has hanged himself, then been throw into a gauntlet in Hell by Death.

There's swinging spike balls, things with teeth that spring from the ground, ghostly beings and other sorts of nasty things. It starts off simple, then gets fiendishly difficult, with precision platforming essential.
À vous de guider cette âme en peine vers la délivrance à travers 40 niveaux de torture et de souffrance, chacun d'entre eux symbolisant, selon moi, un printemps de votre vie professionnelle. Oui, car, comme chacune des années de notre carrière, une fois le tableau bouclé, on se dit toujours, à tort, que jamais le suivant ne pourra être pire.
Quietus is a series of discrete single-screen platforming challenges with an emphasis on being quite difficult. It’s not easy escaping from the underworld when spiked balls on chains, enormous chomping teeth and pits of flame all want to keep you there.
The latest FlashPunk game is Quietus, by Time. In this twitch platformer, you’re charged with the task of running a gauntlet through the 40 stages of hell in order to earn your life back. Hint: it won’t be an easy task!
 Bytejacker (Free Indie Rapidfire): (11:05 is where the mention starts)
Bytejacker (Free Indie Countdown - Winner!)
GamePolisher Radio (15:56 - 19:03 features the review)
TimeBlog has made some cruelly devious stages where your frequent deaths are caused by your skill (or lack thereof) and not the inadequacy of the level design, physics, or controls. When coupled with a badass orchestral rock theme and sprites that ride the line between adorable, silly, and creepy, the play sings… B+

Over the past 16 days since its release, Quietus has managed to garner over 30,000 plays on Kongregate alone, not including the other 20+ sites on Google that have hosted the games themselves (without my permission, but hey, who's complaining?)  I really encourage you to try it out, as even if you have already played it as I've added chests to every level, music, a graphical change or two, and a bonus if you beat all the levels with all the chests.  Thanks to Liam Berry (theBerryster) for his wonderful music!


ninjutsu63 said...

Wow, that's cool. Did you do anything to try to advertise your game?

Time said...

Surprisingly, I did very little... I submitted it to Bytejacker, posted it as complete on the FlashPunk forums, and posted it on Kongregate, but other than that, it was purely Twitter and this blog. I really don't know how it managed to get this many plays!

I'm really happy it has though :D

Amidos said...

WOW :D Yuppppppy :D

Your game deserve it :) Congratulations :)Yuppy :) I voted for u in bytejacker

Time said...

Thanks Amidos! I really hope it does well in the free indie countdown, I'd love to get at least second :D

j.knolling said...

I read about your game on a site you didn't have listed: AVclub.com.

The game was punishing.... and I loved every minute of it!

Time said...

@j.knolling: thanks for the link! I posted up the link and a snippet of their review ;)

I'm glad you liked it; the difficulty seems to be a favorite among players :)

@Everyone: I added a new link to the latest Bytejacker video where Quietus was featured as the winner in the Free Indie Rapidfire! Thanks for voting everyone!

Amidos said...

Congratulation for the winning :) Free Indie Countdown :)

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