Time: Game Maker Blog
Latest Active Project:
Octohead
Genre: Platformer
Started: April 1, 2010
Latest Download: Blog Post
Version: 0.1
2009-07-26

Zombie Shooter (Background Music)

I've just finished adding three different ambient tracks from FlashKit to the game that will appear at different levels. Rather than just have the music abruptly change, I have the different music fade in and out between levels. Look for the changes when you enter/exit the underground levels, as well as the (new) church level. I've added two new levels, including one where you find the church and one inside the church. Controls have not changed at all with this update, so I won't include a new list, but I have made the achievements that you have not earned show up in the pause menu.
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Download Links (Sorry for the enormous file size, it's the music...)
2009-07-22

Zombie Shooter (Pause Menu)

Once again, because of camp, I've been unable to make any large updates, but today I put together a small menu that will show you which achievements you have obtained. I've also solved one of the small glitches where if you jump out of the large cavern, you will not be able to jump off of the ground until you drop down. I hope you enjoy!

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Here you can see all of the possible achievements after they have been unlocked.

Download Links:
MediaFire
WillHostForFood (currently under maintenance)
2009-07-20

Zombie Shooter with Achievements

I've decided to do a small update with some basic achievements for the game. So far there are 12 different achievements (okay, a few of them are similar, but generally they're different) which I will not say (except for the one in the screenshot) and I hope you can find easily enough. I haven't had enough time to thoroughly test them all, but I believe you can get them all without errors. Please do a little test run through and if you get any errors, post them in the comments at the bottom of this post. I'll release the full list of achievements with the next post, as well as how to get them, so hold tight! Also, comment with which achievements you were able to find!
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Download Links:
2009-07-19

Zombie Shooter v1.3

I finished up version 1.3 today with many updates. I took Draco and NT's advice with fixing as many bugs and glitches as possible, along with adding some gameplay elements. Below is a list of the main additions:

  • Fire Shot Pickup: You will be able to light enemies on fire when shooting them.
  • Explosive Crates and Barrels: These will blow up and spurt flames, lighting zombies on fire in the process.
  • Cobblestone House: I added a new level which has a house that you can enter.
  • Body Parts: Zombies will explode into 5-6 pieces when killed, adding some gore and fun to the game.
  • Sounds: I added a few home-made sound effects to the game for shooting and such.
  • Health: You can finally die! If you avoid zombies for a little while, you will spawn green glowing balls that will heal you.
  • Death Animation: If you lose all your health, you will fall over, be eaten by zombies, and the game will restart.
  • Three More Roomes: I've added a few more levels to the game, so enjoy!
Here's a screenshot of what it looks like when you are killed (much more fun to see fully animated!)
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Controls:
  • Left Mouse Button: Shoot primary weapon.
  • Right Mouse Button: Shoot secondary weapon (when you have dual-wield).
  • Space: Switch weapon.
  • WASD: Move.
Download Links:
2009-07-16

Zombie Platform Shooter: Lots of Changes!

I made several changes and additions to the platform zombie shooter I started a couple of days ago, including:
  • Pistol and machine gun shots do not go through enemies.
  • Sniper rifle added.
  • Sniper rifle and shotgun bullets go through enemies.
  • Pistol, Shotgun, Machine Gun, and Sniper Rifle are all pick-ups.
  • 12 playable levels.
  • 2 different graphics for enemeis.
  • Enemies will lose their heads when hurt.
  • Dual-Wieldable weapons (all of them are dual-wieldable).
  • Instructions at the beginning of the game given to you from a zombie (oh, the irony).
  • Double Jump unlockable.
  • New background graphics.
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Here shows the shotgun right after I shot it at an enemy with the new enemy graphics.
Download Links:
2009-07-14

Zombie Platform Shooter

Today I decided to mix it up a bit and try out something I've never done before. Rather than go with my traditional top-down shooter view of a zombie game, I decided to make it a platformer. Using this new view, it enabled me to utilize my wonderful platformer AI engine and plug it into a real game. This worked out wonderfully (save for a few glitches, which I believe I fixed) and now I have a fully-functioning shooter! I created three weapons for the game (pistol, shotgun, and gatling gun) which all work great. The shotgun requires 5 ammunition to shoot, but deals more damage than the pistol, which uses only one ammo per shot. The shotgun is also able to kill a zombie with one shot if the zombie is close enough (as a shotgun should!) The gatling gun, which is definitely my favorite, can plow through hordes of enemies with its 15 shots/sec speed. It's slightly less accurate than the pistol, but that doesn't matter a whole lot when you are ripping through the enemies at that speed!

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Above you can see the full moon (custom graphics) as well as the player facing
off against a zombie. The building to the right is a mausoleum and will spawn a
new zombie whenever you kill one.

I decided to use a global ammunition meter so the player doesn't need to think about how much ammo he has for each gun, which helps to make things easier. By far the hardest and longest task I had to do was create each level's terrain by hand. This makes for a cool effect (walking through long grass and the like) but does take some time, and thus I only have 4 levels. All of the graphics were custom-made by me today, as well as all the programming (save for the platformer AI).

Controls:
  • [W,A,S,D] to move
  • [Space] to change weapons (cycle through the three)
  • Mouse to aim
  • Left click to shoot (hold with the gatling gun to continue shooting).
Download Links:

Also, I managed to catch up to Guy in the Medium difficulty highscores on Unhinged! Yay!
2009-07-11

Updates All-Around

I've done many small updates in quite a few different areas, which I will mention below.

Website
First off, I've updated the website with new graphics, those being that it now has a few colored gradient off to the sides, as well as a more defined barrier between sidebar and the main section. Also, both of the respective areas have a light bi-linear gradient across them for yet more color. The header was also changed a bit to include colorized blocks, rather than the old green ones.

Exploration Game
I added 15 new levels to the now 31 level exploration game that I've been working on with Lewa. I also added another tree and faded scenic background element. It's not a lot of new stuff, but it is enough to screw around and have fun with! Lewa also made a few nice updates to the wall-climbing, so it works much better than before (although there are still a few known bugs with it).
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The new tree!

Download Links

Blast
This isn't actually as much an update the actual game, but more of an update to the status of development. I've decided to hold off on working on it (not that I have anyway) until the next yoyogames competition has started up. I've heard from unofficial sources that it will start soon, and it appears to me to be true. I'm going to enter Blast into the competition (as long as it fits the theme) to see if I can win the $1000 first prize. Also, I have begun searching for music and sound effects for the game. If you feel at all inclined to help me out, please post in the GMC topic or here!

Unhinged
This is very insignificant, but I placed second in the standings for Unhinged on the hard level highscores! I'm catching up Guy!