<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1854127458404166384</id><updated>2011-07-30T18:48:05.919-04:00</updated><title type='text'>Time: Game Maker Blog</title><subtitle type='html'>My Game Maker Creations throughout the years...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>64</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1994283747347089903</id><published>2010-04-22T20:52:00.004-04:00</published><updated>2010-04-29T22:31:11.374-04:00</updated><title type='text'>Quietus: Some Press</title><content type='html'>&lt;center&gt;&lt;img src="http://flashpunk.net/games/quietus_spotlight.png" /&gt;&lt;/center&gt;&lt;br /&gt;Quietus has seen some pretty intense public attention since its release to &lt;a href="http://www.kongregate.com/games/TimeBlog/quietus"&gt;Kongregate&lt;/a&gt;&amp;nbsp;on April 6, 2010. &amp;nbsp;Some name sites have reviewed the game and it even made it on today's &lt;a href="http://www.bytejacker.com/"&gt;Bytejacker&lt;/a&gt;&amp;nbsp;episode (vote for Quietus &lt;a href="http://www.bytejacker.com/episodes/085"&gt;here&lt;/a&gt;). &amp;nbsp;Here are a few snippets of reviews:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://jayisgames.com/archives/2010/04/quietus.php"&gt;JayIsGames&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;Quietus is the kind of game that platformer enthusiasts live on. Developer Time uses his morbid subject matter to cast you into the darkest pits of hell both literarily and physically, and it's a blast.&lt;/blockquote&gt;&lt;a href="http://www.indiegames.com/blog/2010/04/browser_game_pick_quietus_time.html"&gt;IndieGamesBlog&lt;/a&gt;:&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: 'trebuchet ms', verdana, helvetica, arial, sans-serif; font-size: 12px; line-height: 18px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://www.kongregate.com/games/TimeBlog/quietus"&gt;&lt;span class="Apple-style-span" style="color: #333333;"&gt;Quietus&lt;/span&gt;&lt;/a&gt;&amp;nbsp;is a tough platformer which feels like a cross between Meat Boy and the castle levels from the 2D Super Mario games. You play a guy who has hanged himself, then been throw into a gauntlet in Hell by Death.&lt;br /&gt;&lt;br /&gt;There's swinging spike balls, things with teeth that spring from the ground, ghostly beings and other sorts of nasty things. It starts off simple, then gets fiendishly difficult, with precision platforming essential.&lt;/blockquote&gt;&lt;a href="http://www.canardpc.com/news-45564-la_quietus_de_la_reprise.html"&gt;CanardPC&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;À vous de guider cette âme en peine vers la délivrance à travers 40 niveaux de torture et de souffrance, chacun d'entre eux symbolisant, selon moi, un printemps de votre vie professionnelle. Oui, car, comme chacune des années de notre carrière, une fois le tableau bouclé, on se dit toujours, à tort, que jamais le suivant ne pourra être pire.&lt;/blockquote&gt;&amp;nbsp;&lt;a href="http://www.kotaku.com.au/2010/04/lunchtimewaster-running-the-gauntlet-of-hell/"&gt;Kotaku&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;Quietus is a series of discrete single-screen platforming challenges with an emphasis on being quite difficult. It’s not easy escaping from the underworld when spiked balls on chains, enormous chomping teeth and pits of flame all want to keep you there.&lt;/blockquote&gt;&amp;nbsp;&lt;a href="http://flashpunk.net/?p=111"&gt;FlashPunk&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;The latest FlashPunk game is Quietus, by&amp;nbsp;&lt;a href="http://gmb-time.blogspot.com/"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;Time&lt;/span&gt;&lt;/a&gt;. In this twitch platformer, you’re charged with the task of running a gauntlet through the 40 stages of hell in order to earn your life back. Hint: it won’t be an easy task!&lt;/blockquote&gt;&amp;nbsp;&lt;a href="http://www.bytejacker.com/episodes/085"&gt;Bytejacker&lt;/a&gt;&amp;nbsp;(Free Indie Rapidfire): (11:05 is where the mention starts)&lt;br /&gt;&lt;a href="http://www.bytejacker.com/episodes/086"&gt;Bytejacker&lt;/a&gt;&amp;nbsp;(Free Indie Countdown - Winner!)&lt;br /&gt;&lt;a href="http://www.adamhaskell.net/misc/GamePolisher_Broadcast1.mp3"&gt;GamePolisher Radio&lt;/a&gt;&amp;nbsp;(15:56 - 19:03 features the review)&lt;br /&gt;&lt;a href="http://www.avclub.com/articles/april-26-2010,40479/"&gt;AVClub&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;TimeBlog has made some cruelly devious stages where your frequent deaths are caused by your skill (or lack thereof) and not the inadequacy of the level design, physics, or controls. When coupled with a badass orchestral rock theme and sprites that ride the line between adorable, silly, and creepy, the play sings…&amp;nbsp;B+&lt;/blockquote&gt;&lt;br /&gt;Over the past 16 days since its release, Quietus has managed to garner over 30,000 plays on Kongregate alone, not including the other 20+ sites on Google that have hosted the games themselves (without my permission, but hey, who's complaining?) &amp;nbsp;I really encourage you to try it out, as even if you have already played it as I've added chests to every level, music, a graphical change or two, and a bonus if you beat all the levels with all the chests. &amp;nbsp;Thanks to Liam Berry (&lt;a href="http://theberryster.com/"&gt;theBerryster&lt;/a&gt;) for his wonderful music!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1994283747347089903?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1994283747347089903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/04/quietus-some-press.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1994283747347089903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1994283747347089903'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/04/quietus-some-press.html' title='Quietus: Some Press'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-2030226312543960403</id><published>2010-04-07T01:55:00.001-04:00</published><updated>2010-04-07T01:56:09.537-04:00</updated><title type='text'>Spring Break Project - Octohead</title><content type='html'>This is a new project (after the completion of Quietus) that I hope to finish over break. &amp;nbsp;This is a little platformer with many, many engine pieces all in place, including switches, doors, slopes, slamming blocks, enemies, spikes, lava, rising lava, steam, pushable blocks... Well, just a lot of things. &amp;nbsp;The alpha has 8 levels before it starts looping; try to get through them all!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Controls&lt;/i&gt;&lt;br /&gt;&lt;i&gt;-&lt;span class="Apple-style-span" style="font-style: normal;"&gt;Arrow Keys: Movement&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Octohead-Screenshot1.png" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.swfcabin.com/open/1270615827"&gt;Octohead - Alpha&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-2030226312543960403?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/2030226312543960403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/04/spring-break-project-octohead.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2030226312543960403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2030226312543960403'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/04/spring-break-project-octohead.html' title='Spring Break Project - Octohead'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6613667557404451207</id><published>2010-04-06T01:26:00.003-04:00</published><updated>2010-04-06T17:17:11.733-04:00</updated><title type='text'>Quietus - Complete!</title><content type='html'>I've finally completed Quietus! &amp;nbsp;After deciding to reduce the level count to 40, I've finally added a small ending cinematic to the game and it is complete! &amp;nbsp;Controls are as follows:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Arrow Keys: Movement&lt;/li&gt;&lt;li&gt;Down: Open Chest&lt;/li&gt;&lt;li&gt;Space/Enter: Move Cinematics&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Quietus-Screen.png" /&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.kongregate.com/games/TimeBlog/quietus"&gt;Quietus - Complete&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6613667557404451207?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6613667557404451207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/04/quietus-complete.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6613667557404451207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6613667557404451207'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/04/quietus-complete.html' title='Quietus - Complete!'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4682690661027158083</id><published>2010-03-25T17:16:00.001-04:00</published><updated>2010-03-25T17:17:41.649-04:00</updated><title type='text'>Robot Climb - Review by turboRamble</title><content type='html'>&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;Quoted from turboRamble's&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;a href="http://turboramble.blogspot.com/"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: blue;"&gt;blog&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;blockquote&gt;Time's first Flash game (ever) has challenged and frustrated almost every gamer who has had the chance to play it. With challenging elements such as bombs, spikes, flying baddies, and "wompers" (my name for them), this game has an interesting twist to it -- none of the baddies can kill you. Instead, they push you around and try to make you fall.&lt;br /&gt;&lt;br /&gt;The entire game is based on the idea of scaling a tower to the maximum heights (I've heard of some mythical place high up called "space," but never made it there yet myself). While games have done this before, none have ever (in my opinion) done it so smoothly. The game is completely randomly generated, an amazing feat in of itself with this being Time's first ever game created with FlashPunk. The game is procedurally generated very smoothly (meaning it's created as the game goes by, since technically it goes on forever); and the tileset is nice and clean.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/__vuyPez7LIc/S6vJ1iYncbI/AAAAAAAAABY/hhybWJniSdo/s1600/robotclimb_1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/__vuyPez7LIc/S6vJ1iYncbI/AAAAAAAAABY/hhybWJniSdo/s200/robotclimb_1.png" width="160" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/__vuyPez7LIc/S6vKFXrSnrI/AAAAAAAAABg/hrTu0G4u_Qg/s1600/robotclimb_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/__vuyPez7LIc/S6vKFXrSnrI/AAAAAAAAABg/hrTu0G4u_Qg/s200/robotclimb_2.png" width="160" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The robot in the game (that you control) has a variety of special abilities. The first, and probably the most used, is the wall jump. Wall jump allows you to slide and launch over and up (and away) using the wall. Thus, as you can imagine, wall jump is very useful for getting past difficult areas. Still, wall jump is pretty common in platform games. That's where 'crawl-hanging' (my official title for it) comes in handy. If you jump up into a block and hold the up arrow key, you will be able to hang onto the block(s) and move left and right to get to the desired area. That, in combination with wall jumping, would seem to be enough. But that's not it. Your little robot also can create an explosion around himself, in order to either kill baddies in the area or clear away some blocks. But be warned, sometimes you can blow up all the blocks underneath you as well, and plummet to your death.&lt;br /&gt;&lt;br /&gt;On top of all this, there's the fact he didn't just use room wrapping (walking off the left side of the screen to pop out on the right); instead he used "parallax" scrolling, which, put simply, makes the game wrap without stopping the camera when it hits the border. It may seem like a small thing, but because of it you get the illusion that the tower truly never ends. Indeed, though -- it doesn't.&lt;br /&gt;&lt;br /&gt;The effects, although simple, are well done and make the game just that much more interesting (effects being the falling leaves, the storm blowing baddies around, etc). However, there are a few things I think could still be changed / added. The first one is the storm. It pushes the baddies and leaves around, but the main purpose should have been to increase the difficulty by pushing the robot (player) around. Also, I think that the game could look much better if some of the corner tiles had a smooth edge in order to look a bit more realistic and less boxy (and not as aligned to a grid).&lt;br /&gt;&lt;br /&gt;A couple more things I think should be changed: the black outline around the tiles also makes them look too blocky, and the background tiles for when blocks have been blown up is too light colored and doesn't have enough variety. If they were darkened a bit and maybe some texture was added (cracks, rust, etc) the visual would be much better. Also, another minor thing that could be added would be everything (blocks, background, the robot, baddies; everything) could darken during a storm, adding another small but nice visual to the game.&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/__vuyPez7LIc/S6vMc_N6izI/AAAAAAAAABo/5VsMvbJn2rw/s1600/robotclimb3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/__vuyPez7LIc/S6vMc_N6izI/AAAAAAAAABo/5VsMvbJn2rw/s200/robotclimb3.png" width="160" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/__vuyPez7LIc/S6vMjTcysTI/AAAAAAAAABw/7iVlj8raLsI/s1600/robotclimb_4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/__vuyPez7LIc/S6vMjTcysTI/AAAAAAAAABw/7iVlj8raLsI/s200/robotclimb_4.png" width="160" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I enjoyed playing Robot Climb to the max, despite being pretty horrible at it (you can see my low scores in all the screenshots). The unique elements, and even the not so unique ones, make for a fun little game to pass time. The only real complaint I have, besides some graphics which I mentioned earlier, would be that the hanging grass tile loads late at times, jumping onto the screen awkwardly. I highly recommend that you play this game for yourself, as I doubt you will be able to put it down for a long time to come.&lt;br /&gt;&lt;br /&gt;-turboRamble&amp;nbsp;&lt;/blockquote&gt;&lt;br /&gt;Thanks turboRamble! &amp;nbsp;I'm going to be adding one more version to completely finish off the game once I get my hands on some music, and I planned on doing a little tweaking which this will definitely help with.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;Read more from turboRamble on his&amp;nbsp;&lt;a href="http://turboramble.blogspot.com/"&gt;blog&lt;/a&gt;&amp;nbsp;or&amp;nbsp;&lt;a href="http://twitter.com/turboRamble"&gt;Twitter&lt;/a&gt;&amp;nbsp;account.&lt;/span&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4682690661027158083?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4682690661027158083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/robot-climb-review-by-turboramble.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4682690661027158083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4682690661027158083'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/robot-climb-review-by-turboramble.html' title='Robot Climb - Review by turboRamble'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/__vuyPez7LIc/S6vJ1iYncbI/AAAAAAAAABY/hhybWJniSdo/s72-c/robotclimb_1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7247057444304181745</id><published>2010-03-24T22:36:00.001-04:00</published><updated>2010-03-24T22:40:14.260-04:00</updated><title type='text'>Quietus - Alpha IX - Level Select and Saving</title><content type='html'>I've taken the advice of a friend of mine in my French class who suggested that I add the ability to save, since apparently her boyfriend had gotten angry with her over the fact she closed out Quietus when he'd gotten to level 7. &amp;nbsp;Expanding on earlier mentions of a level select screen suggested by turboRamble, I proceeded to pound out a level select screen with automatic saving; if you close out the window and restart, you will still be able to play the latest level from the level select screen. &amp;nbsp;Also, I've added two more levels, bringing the total count to 22. &amp;nbsp;Below is a screenshot (scaled down 2x) of the level select screen.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Quietus-AlphaIX-LevelSelect.png" /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;There is also a slight controls addition: press &lt;r&gt; at any point in-game and it will immediately return you to the level select screen.&lt;/r&gt;&lt;/center&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.swfcabin.com/open/1269481194"&gt;Quietus - Alpha IX&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7247057444304181745?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7247057444304181745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-alpha-ix-level-select-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7247057444304181745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7247057444304181745'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-alpha-ix-level-select-and.html' title='Quietus - Alpha IX - Level Select and Saving'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-2917426017577383767</id><published>2010-03-23T21:53:00.000-04:00</published><updated>2010-03-23T21:53:59.897-04:00</updated><title type='text'>Quietus - Alpha VIII</title><content type='html'>For this update, which is significantly smaller than the previous, I've made the addition of two &lt;b&gt;much&lt;/b&gt;&amp;nbsp;harder levels to go with the eighteen from before to make up an even 20 playable (and beatable!) levels. &amp;nbsp;Also, I've made a huge edit to the opening dialogue, making it much more explicit as to what the storyline is about. &amp;nbsp;I think this is as far as I will go with the storyline and main-screen from here on out, unless there is something brilliant that comes to mind or is suggested. &amp;nbsp;Below are two screenshots: one of the opening dialogue, and the second of the 20th level.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Quietus-OpeningDialogue.png" /&gt;&lt;/center&gt;&lt;center&gt;&lt;br /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Quietus-Level20.png" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.swfcabin.com/open/1269392168"&gt;Quietus - Alpha VIII&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-2917426017577383767?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/2917426017577383767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-alpha-viii.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2917426017577383767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2917426017577383767'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-alpha-viii.html' title='Quietus - Alpha VIII'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7653215472770652465</id><published>2010-03-23T15:22:00.005-04:00</published><updated>2010-03-24T17:32:45.696-04:00</updated><title type='text'>Quietus - Review by turboRamble</title><content type='html'>&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;Quoted from turboRamble's &lt;/span&gt;&lt;/i&gt;&lt;a href="http://turboramble.blogspot.com/"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: blue;"&gt;blog&lt;/span&gt;&lt;/i&gt;&lt;/a&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Verdana, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Verdana, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;div&gt;Most indie gamers and developers have heard and played&amp;nbsp;&lt;a href="http://mattmakesgames.com/" style="color: #666699;"&gt;Matt Thorson&lt;/a&gt;’s games before, which consist of difficult reflex action and jumping to avoid hitting the spikes. Time’s newest project, a Flash game titled Quietus, is here to rival some of Mr. Thorson’s best works. With 18 levels at this time, and many, many enemies to avoid (spikes, lava, worms, ghosts, demons, stompers, etc), this game is made to challenge even those who consider themselves hardcore reflex gamers.&lt;br /&gt;&lt;br /&gt;The&amp;nbsp;&lt;b&gt;graphics&lt;/b&gt;&amp;nbsp;are a stunning retro – not too much, but at the same time enough to show off some cool style. The effects (when the flying red creatures splash; when the worm jumps) are nicely done and show off a polished touch that most developers fail to think of creating, or even succeed in adding. The little details that are visible in each and every wall block, displaying interesting runes, added some depth and uniqueness to the game. The rustic feel of actually being where you’re character is trying to survive is undeniable.&lt;br /&gt;&lt;br /&gt;One thing that some may argue about, but I believe to be the best part of the entire game: the&amp;nbsp;&lt;b&gt;gameplay&lt;/b&gt;&amp;nbsp;difficulty. There aren’t enough games on the internet at this quality that also requires this level of precise timing. There are some levels, a couple of them being levels 6 and 9, that required such precision it’s crazy that Time could even calculate that all in. In level 6 you need to hop down quick, bounce off the green blob, avoid the little worms, wait for the spike to go by, and then run before the other spike comes around and the flying red demons jump and trap you. In level 9, which, being farther along in the game is much harder, has an even longer portion where you need to constantly be aware. You can’t just focus on bits of the level, you have to examine the entire thing so when you get passed a hard part to another part, you don’t just die and go “What happened?!”. Although the level order (according to difficulty) is still a little bit wacked, the game itself delivers and not too many people should care right now about the organization, since the game isn’t completed yet.&lt;br /&gt;&lt;br /&gt;The&amp;nbsp;&lt;b&gt;sound&lt;/b&gt;&amp;nbsp;effects are decent enough; definitely retro, but with no music at this time there isn’t much to say about the audio this game has to offer the player. However, I doubt the player will be thinking about sound effects much when they get trapped once again by a couple spikes.&lt;br /&gt;&lt;br /&gt;One of the things Quietus has done exceedingly well is tell its&amp;nbsp;&lt;b&gt;story&lt;/b&gt;. The story obviously hasn’t been finished being created yet, but already just by seeing the graphic at the beginning and the short animation of the character falling you know the eerie story behind the game.&lt;br /&gt;&lt;br /&gt;Overall, Quietus will definitely leave a lasting impression on anyone who plays it. If you haven’t beaten the game, there’s that urge to beat it because … well, just so you can say you beat the game. The difficulty could be raised a bit, as well as the level order moved around, but generally Quietus did what it was made to do – entertain. The gameplay at this point could take an intermediate reflex platform gamer about 45 minutes or so to beat, with the less experienced taking much longer. If Time can succeed in adding some more features—which I’m sure he will—and a lot more levels, this game will reach new heights.&lt;/div&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Verdana, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;-turboRamble&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="color: #333333; font-family: Verdana, sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5451885706948028162" src="http://3.bp.blogspot.com/__vuyPez7LIc/S6j9KkaqpwI/AAAAAAAAAAM/m3AD9ME8WsQ/s400/Quietus.bmp" style="border-bottom-color: rgb(192, 192, 192); border-bottom-style: solid; border-bottom-width: 1px; border-color: initial; border-left-color: rgb(221, 221, 221); border-left-style: solid; border-left-width: 1px; border-right-color: rgb(192, 192, 192); border-right-style: solid; border-right-width: 1px; border-top-color: rgb(221, 221, 221); border-top-style: solid; border-top-width: 1px; border-width: initial; display: block; height: 388px; margin-bottom: 10px; margin-left: auto; margin-right: auto; margin-top: 0px; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; padding-top: 6px; text-align: center; width: 400px;" /&gt;&lt;/span&gt;Thanks for the review and I will definitely be referring to this as a way of finding more methods to improve the game from here on out!&lt;/blockquote&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="color: #666666;"&gt;Read more from turboRamble on his &lt;a href="http://turboramble.blogspot.com/"&gt;blog&lt;/a&gt; or &lt;a href="http://twitter.com/turboRamble"&gt;Twitter&lt;/a&gt; account.&lt;/span&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7653215472770652465?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7653215472770652465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-review-by-turboramble.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7653215472770652465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7653215472770652465'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-review-by-turboramble.html' title='Quietus - Review by turboRamble'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/__vuyPez7LIc/S6j9KkaqpwI/AAAAAAAAAAM/m3AD9ME8WsQ/s72-c/Quietus.bmp' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-8445468002445359978</id><published>2010-03-21T22:22:00.004-04:00</published><updated>2010-03-22T16:32:56.014-04:00</updated><title type='text'>Quietus - Alpha VII (Renamed from Little Skel)</title><content type='html'>I've finally discovered a much better name than "Little Skel" for my latest development: Quietus. &amp;nbsp;I've come up with most of a storyline, which has led to some gruesome- and sad-looking graphic art for banners and main screen graphics and such. &amp;nbsp;The main idea of the game is that you are a man who has hanged himself due to his isolation and, immediately after, were confronted by the Grim Reaper who offered you a deal. &amp;nbsp;By making it through a gauntlet in hell, you would be returned to your life as a man with everything he desired. &amp;nbsp;Naturally, you immediately accept and are then thrust down to hell where your skin peels off and you are left as your skeletal self and must defeat trials of great difficulty in order to obtain that which you desire.&lt;br /&gt;&lt;br /&gt;Here is some banner art I made up for the game:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/MoonlitQuietusMockup-Stars.png" /&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;i&gt;"&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: verdana, sans-serif; line-height: 16px;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;i&gt;it really does look amazing. &amp;nbsp;The colour palette, the precision, the style, the atmosphere... Wow."&lt;/i&gt; -Broxter&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;Additions:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Synced up the rotating spike ball-chains and the lava demons (as well as the smashers, which are newly introduced).&lt;/li&gt;&lt;li&gt;Smashers (shown below in white with bloody teeth).&lt;/li&gt;&lt;li&gt;18 levels.&lt;/li&gt;&lt;li&gt;Altered starting splash-screen.&lt;/li&gt;&lt;li&gt;Main screen.&lt;/li&gt;&lt;li&gt;Opening cinematic.&lt;/li&gt;&lt;li&gt;Screen shake from large worm.&lt;/li&gt;&lt;li&gt;New background with blinking eyes.&lt;/li&gt;&lt;/ul&gt;Screenshot of gameplay:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Quietus-AlphaVII.png" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.swfcabin.com/open/1269221202"&gt;Quietus - Alpha VII&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-8445468002445359978?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/8445468002445359978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-alpha-vii-renamed-from-little.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8445468002445359978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8445468002445359978'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/quietus-alpha-vii-renamed-from-little.html' title='Quietus - Alpha VII (Renamed from Little Skel)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-9197940575520548934</id><published>2010-03-17T22:07:00.000-04:00</published><updated>2010-03-17T22:07:11.707-04:00</updated><title type='text'>Little Skel - Alpha VI</title><content type='html'>I've now finished the tenth level to Little Skel and production is going wonderfully! &amp;nbsp;I now have added small blocks, fading blocks, and an enemy that travels back and forth, along with four more levels from the previous version that are much harder. &amp;nbsp;I will continue to add more and more obstacles as needed as I progress through the creation of the game, but I'd love to have any and all ideas you can come up with to help out with the cause! Below is a screenshot of the last level (so far) and the download to the sixth alpha version.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/LittleSkel-ScreenshotAlphaVI.png" /&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.swfcabin.com/open/1268874170"&gt;Little Skel - Alpha VI&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-9197940575520548934?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/9197940575520548934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/little-skel-alpha-vi.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/9197940575520548934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/9197940575520548934'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/little-skel-alpha-vi.html' title='Little Skel - Alpha VI'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7215969438384847540</id><published>2010-03-14T03:28:00.000-04:00</published><updated>2010-03-14T03:28:57.045-04:00</updated><title type='text'>Little Skel - Alpha V</title><content type='html'>This update includes 5 new levels and a few new obstacles. &amp;nbsp;I've added some creatures that come out of the lava (see below) along with a ball-and-chain and a lava fountain that you can use as a lift. &amp;nbsp;To get to the next level, try to find your way to the dark pit to the bottom left or right of the screen. &amp;nbsp;There are chests scattered throughout which, at this point, do nothing but spew out gems, but later I'll make them worth something. &amp;nbsp;Enjoy!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/LittleSkel-AlphaV.png" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;a href="http://www.swfcabin.com/open/1268548100"&gt;Little Skel - Alpha V&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7215969438384847540?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7215969438384847540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/little-skel-alpha-v.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7215969438384847540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7215969438384847540'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/little-skel-alpha-v.html' title='Little Skel - Alpha V'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-2034409090628488371</id><published>2010-03-13T02:30:00.000-04:00</published><updated>2010-03-13T02:30:48.201-04:00</updated><title type='text'>Little Skel - Alpha IV</title><content type='html'>I worked on Little Skel today after posting up a beta last night with a nice little surprise. &amp;nbsp;This one is a pretty small update featuring a graphical change with the blocks, a little green ant that digs up out of the ground walks, then goes back into the ground (you can jump on him and pop him), lava now kills you, a spirit/angel emerges when you die, and the player now has the ability to reach the chest (press [down]&amp;nbsp;&lt;down&gt; to open). &amp;nbsp;The chest is, however, very difficult to reach, so I will be surprised to see someone post a screenshot with them next to the open chest!&lt;/down&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img height="237/" src="http://i184.photobucket.com/albums/x239/drizzt8/LittleSkel-Screen.png" width="309" /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Download Links&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;a href="http://www.swfcabin.com/open/1268458313"&gt;Little Skel - Alpha IV&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-2034409090628488371?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/2034409090628488371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/little-skel-alpha-iv.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2034409090628488371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2034409090628488371'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/little-skel-alpha-iv.html' title='Little Skel - Alpha IV'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3668956391960141616</id><published>2010-03-10T23:40:00.001-04:00</published><updated>2010-03-11T17:35:06.500-04:00</updated><title type='text'>Robot Climb: Online Highscores (and Little Skel!)</title><content type='html'>I've pretty well finished up with Robot Climb! &amp;nbsp;Only a few small bugs and such need to be sorted out along with the addition of a musical composition created by a friend of mine and this game is completely finished. &amp;nbsp;I will submit to Armorgames.com and Addictinggames.com in the hopes of getting it on one of the websites in the near future. &amp;nbsp;Here's where you can play and put up your highscores!&lt;br /&gt;&lt;center&gt;&lt;img height="308" src="http://i184.photobucket.com/albums/x239/drizzt8/RobotClimbMainScreen-1.png" width="250" /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;/center&gt;&lt;br /&gt;&lt;a href="http://gamejolt.com/online/games/platformer/robot-climb/1645/"&gt;GameJolt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On a side note, I've started a new project called "Little Skel" in FlashPunk and I've got a little Alpha version out: &lt;a href="http://www.swfcabin.com/open/1268275093"&gt;Little Skel - Alpha II&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img height="230" src="http://i184.photobucket.com/albums/x239/drizzt8/LittleSkelScreenshot.png" width="280" /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3668956391960141616?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3668956391960141616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/robot-climb-online-highscores-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3668956391960141616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3668956391960141616'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/robot-climb-online-highscores-and.html' title='Robot Climb: Online Highscores (and Little Skel!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-9038072541368699926</id><published>2010-03-02T18:15:00.000-04:00</published><updated>2010-03-02T18:15:37.799-04:00</updated><title type='text'>Robot Climb: Wind and Spike-Man</title><content type='html'>In this latest update, I've added quite a few small changes along with some rather large ones. &amp;nbsp;There now exists wind, which doesn't affect gameplay at this point but should in the future, and I've added a new enemy boringly named "Spike-Man." &amp;nbsp;He simply rises and falls predictably, and if you get too close he gets angry and pushes out his spikes and knocks you back. &amp;nbsp;Also, a bug in the last version has been fixed where, if you get too high, blocks will appear too infrequently to the point where you can't go higher. &amp;nbsp;Now, blocks will come less frequently as you rise, but the smallest block frequency will be one in every seven spaces. &amp;nbsp;Without further ado, here is the link to GameJolt with this latest version, along with a screenshot!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img border="1/" src="http://i184.photobucket.com/albums/x239/drizzt8/RobotClimb-SpikeManScreenshot2.png" /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;GameJolt Link:&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://gamejolt.com/online/games/platformer/robot-climb/1645/"&gt;GameJolt: Robot Climb&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-9038072541368699926?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/9038072541368699926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/03/robot-climb-wind-and-spike-man.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/9038072541368699926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/9038072541368699926'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/03/robot-climb-wind-and-spike-man.html' title='Robot Climb: Wind and Spike-Man'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4252555023584337575</id><published>2010-02-21T12:48:00.003-04:00</published><updated>2010-02-21T18:40:22.083-04:00</updated><title type='text'>Robot Climb: Screen-Wrapping and Wall-Swinging</title><content type='html'>I've just released a new version of Robot Climb featuring some pretty cool additions. &amp;nbsp;First, I have included seamless screen-wrapping, so now you won't ever reach the end of the tower from left to right. &amp;nbsp;This is great because now you won't get caught on the outside of the tower and die because there is no outside. &amp;nbsp;Second, I've added wall-swinging, so now you can grab the bottom of blocks and swing across them. &amp;nbsp;You can swing above bombs and spikes, which makes it very useful, but if you get hit by anything while swinging you will fall. &amp;nbsp;You must hold &lt;up&gt; to continue holding on, and releasing will make you fall.&lt;/up&gt;&lt;br /&gt;&lt;br /&gt;Play the most updated version on &lt;a href="http://gamejolt.com/"&gt;GameJolt&lt;/a&gt;:&lt;br /&gt;&lt;a href="http://gamejolt.com/online/games/platformer/robot-climb/1645/"&gt;Robot Climb on GameJolt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img border="1/" src="http://i184.photobucket.com/albums/x239/drizzt8/RobotClimbScreenshot-Swing.png" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;b&gt;Note:&lt;/b&gt; The "Latest Flash Creation" page has been taken down due to the fact I can't find a good place to put up a .swf file online without uploading it as a downloadable file and not just as an image because Imageshack.us has stopped allowing it. &amp;nbsp;Luckily, GameJolt provides this, so you can play with the link above (or &lt;a href="http://gamejolt.com/online/games/platformer/robot-climb/1645/"&gt;here&lt;/a&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4252555023584337575?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4252555023584337575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-screen-wrapping-and-wall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4252555023584337575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4252555023584337575'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-screen-wrapping-and-wall.html' title='Robot Climb: Screen-Wrapping and Wall-Swinging'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4602325702641961478</id><published>2010-02-12T11:10:00.000-04:00</published><updated>2010-02-12T11:10:27.165-04:00</updated><title type='text'>Robot Climb: Gameplay Changes</title><content type='html'>I've finally spent some time messing with the gameplay to eliminate that horrible dead-end problem in the game where you work your way up the tower only to have taken the wrong path and must kill yourself because of it. &amp;nbsp;In order to remove this problem, I figured I might as well add the ability for the player to make blocks explode by creating a blast when you press space. &amp;nbsp;This makes the player invulnerable to being hit for a short time and blows up the blocks around him. &amp;nbsp;Also, I've changed the tiles to be stone, so that Babel (the tower) looks more like an actual tower. &amp;nbsp;There are dark blocks in the background as well, but those are purely for aesthetics.&lt;br /&gt;&lt;br /&gt;Large:&amp;nbsp;http://bit.ly/98ddHw&lt;br /&gt;Small:&amp;nbsp;http://bit.ly/bDqGXb&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4602325702641961478?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4602325702641961478/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-gameplay-changes.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4602325702641961478'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4602325702641961478'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-gameplay-changes.html' title='Robot Climb: Gameplay Changes'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1065758072547049820</id><published>2010-02-10T02:04:00.001-04:00</published><updated>2010-02-10T02:05:52.645-04:00</updated><title type='text'>Robot Climb: New Graphics and Parallax Scrolling</title><content type='html'>I recently just added a version of Robot Climb to the "Latest Flash Creation" page that includes parallax scrolling with trees, a mountain, a skyline, and space.  No gameplay has been changed, sadly, but it has a much more colorful experience!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/RobotClimb.png" /&gt;&lt;/center&gt;&lt;br /&gt;Small Version:&lt;br /&gt;http://img28.imageshack.us/img28/4889/randomsmnew.swf&lt;br /&gt;Large Version:&lt;br /&gt;http://img44.imageshack.us/img44/5528/randomlgnew.swf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1065758072547049820?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1065758072547049820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-new-graphics-and-parallax.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1065758072547049820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1065758072547049820'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-new-graphics-and-parallax.html' title='Robot Climb: New Graphics and Parallax Scrolling'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1677122796724827357</id><published>2010-02-08T00:29:00.002-04:00</published><updated>2010-02-09T21:16:50.853-04:00</updated><title type='text'>Robot Climb: Recent Additions</title><content type='html'>I've done some work on Robot Climb (as it has now been named) and a &lt;a href="http://www.facebook.com/pages/Robot-Climb/333084204304?ref=ts"&gt;Facebook Group&lt;/a&gt; has been added for it. &amp;nbsp;So far, many have enjoyed it even though it is in a very simplistic stage at the moment. &amp;nbsp;The highscore to date has been 15,330 by my friend Travis, and we've all had difficulty getting past it! &amp;nbsp;The game creates levels as it goes along, making new, generated levels each time you get higher so the game experience is constantly changing. &amp;nbsp;Try it out on the latest flash page, or click below.&lt;br /&gt;&lt;br /&gt;http://img514.imageshack.us/img514/4582/randomsmall.swf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1677122796724827357?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1677122796724827357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-recent-additions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1677122796724827357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1677122796724827357'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/02/robot-climb-recent-additions.html' title='Robot Climb: Recent Additions'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-2356662677071946493</id><published>2010-01-28T23:19:00.003-04:00</published><updated>2010-02-09T21:17:20.456-04:00</updated><title type='text'>Flash: N00B!</title><content type='html'>I've just begun working with Flash and the &lt;a href="http://flashpunk.net/"&gt;FlashPunk&lt;/a&gt; library. &amp;nbsp;So far I've done two tutorials and I'm really liking it. &amp;nbsp;In just a few hours after starting it up, I have a little platformer going with some sprites in Robot Man! &amp;nbsp;Here it is, and hopefully I will have more flash stuff up in the future!&lt;br /&gt;&lt;br /&gt;http://img717.imageshack.us/img717/8716/random.swf&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-2356662677071946493?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/2356662677071946493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/01/flash-n00b.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2356662677071946493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2356662677071946493'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/01/flash-n00b.html' title='Flash: N00B!'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-5765801444806719373</id><published>2010-01-05T23:46:00.001-04:00</published><updated>2010-01-06T18:35:46.385-04:00</updated><title type='text'>Robot Man: Status Update</title><content type='html'>I've been doing a little bit of work on Robot Man and I thought I'd give a bit of a status update on production. &amp;nbsp;There will not be a download in this post, but I will include a screenshot, since I haven't gotten a whole ton done. &amp;nbsp;With this screenshot you can see what I've included: Rock-Ombs. &amp;nbsp;These rocks are just brown, unhappy and you can walk on them, but if you get underneath they will fall and explode. &amp;nbsp;As you can see below, I'm being blasted on the right by one:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="Robot Man: Rock-Ombs" border="1" src="http://i184.photobucket.com/albums/x239/drizzt8/RobotMan3.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;With the next update there should be a few random changes (better slope tolerance, higher jumping, better movement, etc.) &amp;nbsp;Keep your eye out for the next update!&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-5765801444806719373?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/5765801444806719373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/01/robot-man-status-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5765801444806719373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5765801444806719373'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/01/robot-man-status-update.html' title='Robot Man: Status Update'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6364921861138260085</id><published>2010-01-01T02:27:00.001-04:00</published><updated>2010-01-01T02:27:55.365-04:00</updated><title type='text'>Robot Man: YYG Competition 5 Entry</title><content type='html'>&lt;span style="font-size: small;"&gt;I worked a bit over this break on Robot Man in the hopes of entering it in the newly declared 5th Yoyogames Competition with a theme consisting of "games that can be played on a handheld platform." &amp;nbsp;This limits screen size to 480x272 maximum and controls to only the space bar and arrow keys. &amp;nbsp;Luckily, Robot Man can be conformed to those standards, and thus I've decided to work on it and enter the competition. &amp;nbsp;Some updates from the previous version include:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Vents now push you.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;One jump.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Purple mountains (aesthetic only).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;New enemy (puff-ball that I've nick-named "Floaty").&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Spikes.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Sand level.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Smooth room transitioning.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Large tree in the first level (aesthetic only).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Scratched billboard (aesthetic only).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;The ability to be hurt has now been added (you cannot die, but you do flash red and get pushed around).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;Floating spirit of Robot Man in the first level to show you how he will look at the end of the game.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://www.mediafire.com/?0yjm0oylmdj" target="_blank"&gt;&lt;img alt="Robot Man v.2" border="1" src="http://i184.photobucket.com/albums/x239/drizzt8/RobotMan2.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/?0yjm0oylmdj"&gt;&lt;span style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6364921861138260085?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6364921861138260085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2010/01/robot-man-yyg-competition-5-entry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6364921861138260085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6364921861138260085'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2010/01/robot-man-yyg-competition-5-entry.html' title='Robot Man: YYG Competition 5 Entry'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-8831051458991147976</id><published>2009-12-24T17:04:00.001-04:00</published><updated>2009-12-24T22:58:07.416-04:00</updated><title type='text'>Robot Man</title><content type='html'>&lt;span style="font-size: small;"&gt;I created a walking animation one day for a robot, whom I quickly gave the name "Robot Man." &amp;nbsp;For the last few days, I've created more animations and built several gameplay features around this character and added many different aspects to the game, including floating platforms, buttons, sloped terrain, blast vents (don't do anything other than vent right now), the ability to punch and shoot spikes, and a jetpack.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://www.mediafire.com/?gxmzcyvigmj" target="_blank"&gt;&lt;img alt="Robot Man" border="1" src="http://i184.photobucket.com/albums/x239/drizzt8/RobotMan.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://www.mediafire.com/?gxmzcyvigmj"&gt;&lt;span style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-8831051458991147976?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/8831051458991147976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/12/robot-man.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8831051458991147976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8831051458991147976'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/12/robot-man.html' title='Robot Man'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7196292923633492028</id><published>2009-12-19T13:14:00.000-04:00</published><updated>2009-12-19T13:14:05.077-04:00</updated><title type='text'>Drawing?</title><content type='html'>Lately, I've been doing very little in the way of programming. &amp;nbsp;Due to the time constraints put on by school work, I've generally been turning to making some fun pixel art on the computer. &amp;nbsp;Luckily, I do have a new game coming along (a few graphics and conceptual creations are done, but programming won't begin until the entire game is laid out) that I will be working on with The Berryster. &amp;nbsp;He will be doing graphics and art, and I will be programming the game.&lt;br /&gt;&lt;br /&gt;Here are a few of the doodles I've created over the past month or so:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ConceptArtYoyo2.png" /&gt;&lt;br /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/LureoftheUnderdweller.png" /&gt;&lt;br /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/OgreFinished.gif" /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Octohead-1.gif" /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Nomster3.gif" /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Nomster4.gif" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Also, if you'd like to help advertise the site, please post this up with a link to "www.gmb-time.blogspot.com" or to "timeblog.tk"&lt;br /&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Signatureomnomnom.png" /&gt;&lt;br /&gt;Link:  http://i184.photobucket.com/albums/x239/drizzt8/Signatureomnomnom.png&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7196292923633492028?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7196292923633492028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/12/drawing.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7196292923633492028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7196292923633492028'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/12/drawing.html' title='Drawing?'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1037926352559678851</id><published>2009-11-12T23:24:00.000-04:00</published><updated>2009-11-12T23:24:32.476-04:00</updated><title type='text'>Ripples</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;As usual, I spent a little bit of time tinkering with a program that will take any screen and ripple it like a blast wave.  It looks pretty nice, and makes some pretty cool effects!  Below are two pictures, the first being the screen before it is rippled to the second which is after it has been rippled several times over.  The download includes an editable along with an executable (for those of you without Game Maker or Game Maker Pro!)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img alt="Pre-Ripple" src="http://i184.photobucket.com/albums/x239/drizzt8/Cor-Normal.png" width="400" /&gt;&lt;br /&gt;&lt;img alt="Pre-Ripple" border="1px" src="http://i184.photobucket.com/albums/x239/drizzt8/Cor-Ripple.png" width="400" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Downloads:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mytzmqznmmo"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=94457"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1037926352559678851?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1037926352559678851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/11/ripples.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1037926352559678851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1037926352559678851'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/11/ripples.html' title='Ripples'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6134915181576975335</id><published>2009-11-11T00:09:00.002-04:00</published><updated>2009-11-11T20:20:00.050-04:00</updated><title type='text'>Graphical Effects</title><content type='html'>&lt;span style="font-size: small;"&gt;Because I've had so little time to work on any sort of programming, I've decided to go back into some of my other work on games and programs and throw out some of the stuff I tinkered with. &amp;nbsp;Here's a pack of five graphical effects that I've made over the past while that I hope you'll enjoy! (Editables and Executables)&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i184.photobucket.com/albums/x239/drizzt8/ShockwavePic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://i184.photobucket.com/albums/x239/drizzt8/ShockwavePic.png" width="420" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;Download (only MediaFire):&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.mediafire.com/download.php?2dijjmmztml"&gt;&lt;span style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6134915181576975335?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6134915181576975335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/11/graphical-effects_11.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6134915181576975335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6134915181576975335'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/11/graphical-effects_11.html' title='Graphical Effects'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6484965466488370956</id><published>2009-11-01T22:21:00.002-04:00</published><updated>2009-11-01T22:23:33.879-04:00</updated><title type='text'>Minimalistic Zombies</title><content type='html'>&lt;center&gt;&lt;img border="1px" src="http://i184.photobucket.com/albums/x239/drizzt8/MinimalistZombies.png" /&gt;&lt;/center&gt;&lt;br /&gt;I've started, as is not uncommon with me, a new game in my spare time which I've entitled "Minimalistic Zombies" (name to be improved later on). &amp;nbsp;I started it in the hopes of entering it into the &lt;a href="http://gamejolt.com/blog/minimal-contest/16/"&gt;Gamejolt November Competition&lt;/a&gt;&amp;nbsp;which has the theme "minimal." &amp;nbsp;I'm still trying to work out the kinks on making it fit into the competition, but in the mean time I've made some of my favorites sprites of all time! &amp;nbsp;The zombies aren't too awesome, but I really like the main character, who is thus far named "The Exterminator."&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Exterminator.gif" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ExterminatorShoot.gif" /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieWalking.gif" /&gt;&lt;/center&gt;I've got a basic engine going for the game, with two animations for the zombies dying, basic movement and the AI from my &lt;a href="http://gmb-time.blogspot.com/2009/07/platformer-ai.html"&gt;Platformer AI example&lt;/a&gt;. &amp;nbsp;It's not too far along and all-in-all a very boring game, but I'm working to make it better as much as I can. &amp;nbsp;I will have more time to work on my various projects over the winter months, luckily, so I will be able to update the blog more frequently (I previously had two jobs and two sports all running simultaneously, but one of my jobs and both sports will soon be ending).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6484965466488370956?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6484965466488370956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/11/minimalistic-zombies.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6484965466488370956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6484965466488370956'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/11/minimalistic-zombies.html' title='Minimalistic Zombies'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4081532750032781279</id><published>2009-10-25T20:58:00.000-04:00</published><updated>2009-10-25T20:58:06.662-04:00</updated><title type='text'>Glactris</title><content type='html'>It's been a while since I've been able to post, and for good reason. &amp;nbsp;I've recently gotten my second job, along with taking four accelerated courses (and another required course) at my high school while playing two sports. &amp;nbsp;I haven't been able to take the time to program, but I have begun a project with Lewa called Glactris.&lt;br /&gt;&lt;br /&gt;Glactris will be a puzzle-type platformer similar to Tetris in its gameplay. &amp;nbsp;You will pick up and drop blocks in a Tetris column with blocks falling at you from the top of the screen. &amp;nbsp;You must quickly move the blocks around to put similarly-colored blocks together, which will destroy them. &amp;nbsp;The goal of the game has yet to be fully determined, but one idea we have is to get off to the bottom of the screen by "digging" through the blocks through your placement of the tiles.&lt;br /&gt;&lt;br /&gt;I'm sorry, but the game is very early in development, and thus we have no downloadable beta to show you. &amp;nbsp;We do, however, have a screenshot full of Lewa's wonderful new graphics!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img alt="Glactris" border="1" src="http://i184.photobucket.com/albums/x239/drizzt8/Glactris.png" /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;Anyway, I hope that we can get this game done for once, since we always seem to&amp;nbsp;drop projects halfway through! &amp;nbsp;This game has simple gameplay elements though, and can be completed without gimmicks fairly quickly. &amp;nbsp;After this, we can add power-ups and other elements and call it done when we see fit. &amp;nbsp;Wish us luck!&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4081532750032781279?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4081532750032781279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/10/glactris.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4081532750032781279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4081532750032781279'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/10/glactris.html' title='Glactris'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1160198771234117797</id><published>2009-10-08T15:42:00.000-04:00</published><updated>2009-10-08T15:42:15.378-04:00</updated><title type='text'>Yoyogames Community Game Project: Part 5</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;I entered this part of a game into the Yoyogames Community Game Project as the fifth part. &amp;nbsp;The game is still in development (not this section, but the others) but I've chosen to go out with mine and show it off a bit. &amp;nbsp;This game is just a usual shoot-em-up platformer where you are an ogre who shoots out blue blasts from his weapons. &amp;nbsp;There are a few enemies who come after you, and you rack up combos by blowing them up. &amp;nbsp;I've added online highscores &lt;/span&gt;&lt;a href="http://www.gmhighscores.com/highscores.php?gameid=357"&gt;&lt;span style="font-size: small;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;, and I hope you guys enjoy the game!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img alt="YYGCGP Time" border="1" src="http://i184.photobucket.com/albums/x239/drizzt8/YYGCGP_Screenshot.png" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;Downloads&lt;/span&gt;&lt;/b&gt;:&lt;br /&gt;&lt;a href="http://www.mediafire.com/download.php?jm0g2ljx2m5"&gt;&lt;span style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=88616"&gt;&lt;span style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family: Arial; font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;span style="font-family: 'Times New Roman';"&gt;&lt;span style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1160198771234117797?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1160198771234117797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/10/yoyogames-community-game-project-part-5.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1160198771234117797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1160198771234117797'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/10/yoyogames-community-game-project-part-5.html' title='Yoyogames Community Game Project: Part 5'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4200078846645038716</id><published>2009-09-27T23:30:00.001-04:00</published><updated>2009-09-28T21:40:17.371-04:00</updated><title type='text'>Tapestry</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I put together a small simulation of a tapestry-sort-of-thing. &amp;nbsp;I know, very eloquently stated. &amp;nbsp;Anyway, It takes a texture, and you can stretch it and such. &amp;nbsp;Controls are in-program, so I won't post them here. &amp;nbsp;Without further ado, here it is!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img alt="Photobucket" border="1" src="http://i184.photobucket.com/albums/x239/drizzt8/Tapestry.png" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?odywwxm15ef"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=86933"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4200078846645038716?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4200078846645038716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/tapesty.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4200078846645038716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4200078846645038716'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/tapesty.html' title='Tapestry'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6308044692660679219</id><published>2009-09-19T22:49:00.001-04:00</published><updated>2009-09-19T22:51:37.456-04:00</updated><title type='text'>Solanum (Screenshot/No Download)</title><content type='html'>&lt;span style="font-size: small;"&gt;I've been getting very little done in Solanum lately, today being the first real day I've had any free time. &amp;nbsp;I managed to get some done on a future boss, with all the graphics for his body parts complete and the "dizziness" after you hit him programmed (he sways back and forth with stars above his head). &amp;nbsp;I don't have a download, since this isn't a huge update, but I wanted to let you know that I haven't forgotten about the blog. &amp;nbsp;In fact, I've been really fretting over the fact views have dropped by a lot and I haven't put up new content. &amp;nbsp;This is for you guys who continue to check up often!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img alt="Time: Game Maker Blog" src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen8.png" /&gt;&lt;/center&gt;&lt;center&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Notice the stars and seeming "sway" of the boss.&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;This is what will happen when he is stunned in the big fight later on.&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;For all the viewers, I can't wait until we finally reach the "1337" ("LEET") mark on visits! &amp;nbsp;We're close!&lt;/span&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6308044692660679219?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6308044692660679219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-screenshotno-download.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6308044692660679219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6308044692660679219'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-screenshotno-download.html' title='Solanum (Screenshot/No Download)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-8877454635815354295</id><published>2009-09-15T19:55:00.000-04:00</published><updated>2009-09-15T19:55:59.592-04:00</updated><title type='text'>Sprite Reader</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I put together a little example due to some posts on the GMC in a text-reading example topic I posted a while ago about whether I could make it work for sprites. &amp;nbsp;I did a little work, and although it's horrendously slow, it still works pretty well. &amp;nbsp;I wish I could make it better, but for some reason, I happened to be saving to the zip file I downloaded my old version in and it didn't save any of my progress... &amp;nbsp;So, basically all I've got is an .exe. &amp;nbsp;Anyways, try it out and tell me what you think (by the way, the picture is going to be the head of the first boss in Solanum).&lt;/span&gt;&lt;br /&gt;&lt;center&gt; &lt;img alt="Time: Game Maker Blog" border="0" src="http://i184.photobucket.com/albums/x239/drizzt8/SpriteReading.png" /&gt;&lt;br /&gt;&lt;img alt="Time: Game Maker Blog" border="0" src="http://i184.photobucket.com/albums/x239/drizzt8/SpriteReading2.png" /&gt;&lt;br /&gt;&lt;img alt="Time: Game Maker Blog" border="0" src="http://i184.photobucket.com/albums/x239/drizzt8/SpriteReading3.png" /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=84826"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://www.mediafire.com/download.php?1lgwgiwzzhf"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-8877454635815354295?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/8877454635815354295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/sprite-reader.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8877454635815354295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8877454635815354295'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/sprite-reader.html' title='Sprite Reader'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4091726319751080629</id><published>2009-09-08T21:48:00.002-04:00</published><updated>2009-09-08T21:52:55.363-04:00</updated><title type='text'>Solanum (The Facility)</title><content type='html'>&lt;center style="text-align: left;"&gt;I've finally decided it's time to duck down and get to work finishing this game. &amp;nbsp;I've got pretty well all of the basic functionality I want done, and now it's time to get working on the bosses, dialogue, and levels. &amp;nbsp;Finally, I've gotten to the facility (previously a mall) where there's a lot of blood due to the fierce battles between the Special Forces and Zombies, because this was where it really got loose and where the answers lie. &amp;nbsp;That's also why you're going in. &amp;nbsp;I added white turrets (only aesthetics) a new zombie spawn place, two new levels, and a large door you've got to break down with a turret. &amp;nbsp;Also, I put in the first real interactive background objects which are dysfunctional lights that you can shoot out with any gun. &amp;nbsp;They're not really there for a purpose, but they're fun to destroy none-the-less!&lt;/center&gt;&lt;br /&gt;&lt;center&gt;&lt;img alt="Main Menu" src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen7.png" /&gt;&lt;center&gt;&lt;/center&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Download Links&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://www.mediafire.com/download.php?zwxezoynnk5"&gt;&lt;span style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=83729"&gt;&lt;span style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4091726319751080629?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4091726319751080629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-facility.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4091726319751080629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4091726319751080629'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-facility.html' title='Solanum (The Facility)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4447980636096894287</id><published>2009-09-07T21:43:00.003-04:00</published><updated>2009-09-07T21:45:25.313-04:00</updated><title type='text'>Solanum (Start Menu!)</title><content type='html'>&lt;span style="font-size: small;"&gt;I just finished up working out my start menu for Solanum. &amp;nbsp;It should be fully functional with a cool scrolling background with a red faded mist and nice text for the "Play," "Quit," and "Solanum" text. &amp;nbsp;All of the text lights up with a white background when selected, and by clicking on the "Controls" text, you can unfold a menu that outlines how all of the text will work for the game.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;Also, I've just put up a new level that I really enjoyed making (it took a lot more effort than others for some reason...) &amp;nbsp;It's got quite a bit of blood in it, which was fun to make, and it looks pretty cool too. &amp;nbsp;It's in the video I posted just a couple of nights ago, which was a bit of a sneak peek. &amp;nbsp;The Special Forces AI has also been improved, so I hope you enjoy that too.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img alt="Main Menu" border="0" height="133" src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen5.png" with="320" /&gt;&lt;center&gt;&lt;/center&gt;&lt;/center&gt;&lt;center&gt;&lt;span style="font-size: x-small;"&gt;&lt;i&gt;Main Menu (contains new music and fighting Special Forces and Zombies in the background).&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Download Links&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?jmmkgmj3nmm"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=83564"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-size: 13px;"&gt;Lastly, I'm going to be busy with school, work, and sports from here on out with school starting up (tomorrow). &amp;nbsp;Updates will either become less frequent or they will be smaller updates, or a mixture of the two.&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4447980636096894287?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4447980636096894287/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-start-menu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4447980636096894287'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4447980636096894287'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-start-menu.html' title='Solanum (Start Menu!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7221898905837546187</id><published>2009-09-05T17:38:00.003-04:00</published><updated>2009-09-05T17:40:24.033-04:00</updated><title type='text'>Gameplay Video</title><content type='html'>I just put up a gameplay video of Solanum on youtube in case you've missed anything (secret places, unbeatable levels, or you can't find a gun) and also to try and get a few more views for the site.  Also, it features a new level which I've been working on today, along with improved special forces artificial intelligence!&lt;div&gt;&lt;center&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4A5EnAgGumQ&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4A5EnAgGumQ&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/center&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7221898905837546187?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7221898905837546187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/gameplay-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7221898905837546187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7221898905837546187'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/gameplay-video.html' title='Gameplay Video'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7005276868527551215</id><published>2009-09-05T01:31:00.005-04:00</published><updated>2009-09-05T19:47:49.368-04:00</updated><title type='text'>Solanum (Special Forces and New Levels!)</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;Finally, after being grounded for a few days, I've been able to put together a relatively large update featuring my new wonderful Special Forces units (SWAT team-like people who attack both you and zombies) which work pretty well when they are left to battle it out with the zombies.  They have two guns, the pistol and machine gun, so watch out!  They really pack a punch and can take you out quickly.  Lastly, I've finally gotten several level designs from FGS_HURRICANE, so I put together two of them to show you guys (some background graphics to be done, but generally what it's going to look like as a finished product).  They are city levels, so you'll find them at the end of the game.&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Here are a couple of screenshots featuring the transport vehicle (no, you don't get to drive it, you just get in and it takes you to the next level and you can't return) and a Special Forces member:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=SolanumScreen4.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen4.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=SolanumScreen3.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen3.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?ywwnmdi2dyz"&gt;MediaFire&lt;/a&gt;&lt;br /&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=82935"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7005276868527551215?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7005276868527551215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-special-forces-and-new-levels.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7005276868527551215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7005276868527551215'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/09/solanum-special-forces-and-new-levels.html' title='Solanum (Special Forces and New Levels!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3500460765819740090</id><published>2009-08-30T00:05:00.003-04:00</published><updated>2009-08-30T00:23:21.385-04:00</updated><title type='text'>Solanum (Turrets and Taser!)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=SolanumScreen1.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen1.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;In a nutshell, today I've added the taser and mounted turrets.  There's also a secret enemy added into the level from my Yoyogame Community Game Project as a sneak peek!  See if you can find it! (Hint: it is heavily tied into one of the achievements)  The taser can be found on the first level and should be fully functional (unlike the knife, if actually has a radius that it hits in from the player, albeit a small one).  The mounted turrets are, in my opinion, totally awesome.  I have made them so when you get in them, they float up in the air and aim at the mouse with a set rotation speed, rather than instant lock on.  They fire six shots at a time out of the six slots, and pack quite the punch.  I've put two in the game near the end with a respawn point nearby each one.  There are two types, on that can shoot in any direction, and one that can only shoot in a 90 degree arc to the left.  Try them out and tell me what you think!&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=SolanumScreen2.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen2.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px;"&gt;&lt;i&gt;The red lines coming off of the turret signify its arc that it can shoot.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?jeg03zuz0ij"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=82017"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3500460765819740090?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3500460765819740090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-turrets-and-taser.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3500460765819740090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3500460765819740090'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-turrets-and-taser.html' title='Solanum (Turrets and Taser!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-5419266757336206159</id><published>2009-08-28T22:40:00.002-04:00</published><updated>2009-08-28T23:08:16.913-04:00</updated><title type='text'>Solanum (Flamethrower!)</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;With the help of &lt;a href="http://www.yoyogames.com/members/FGS_HURRICANE"&gt;FGS_HURRICANE&lt;/a&gt; from Yoyogames, I've been able to get a little help working on level design and such.  While he works out levels and such and gives me ideas, I've been running off with developing new weapons for the game.  FGS had a couple of great ideas for future weapons including a taser, dart gun (tranquilizer), turret, and of course, a flamethrower.&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I decided to start all of this off with making the flamethrower because it fits into the game thus far much better than the others, and I like fire.  A few properties of the flamethrower are:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;It can overheat.  If you shoot and shoot and it gets down to zero ammo (from 100), you will have to wait until it reaches 100 to shoot again.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;It gains distance.  The longer you shoot, the further out the flame gets until it reaches it's full distance (which, for those of you who care, is 96 pixels).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;It's totally awesome.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I put it in a fairly early level for now so you guys don't have to fight through the usual monotonous 15+ levels until you find it.  Below is a screenshot of it in use:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=SolanumScreen.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/SolanumScreen.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?zfzxwzzmtut"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=81868"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;P.S. I'm sorry for the lack of updates recently, I've had a lot of work and summer homework to get to for my A.P. class, so I haven't had a whole lot of time for Game Maker.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-5419266757336206159?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/5419266757336206159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-flamethrower.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5419266757336206159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5419266757336206159'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-flamethrower.html' title='Solanum (Flamethrower!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6750185986662063505</id><published>2009-08-26T23:55:00.004-04:00</published><updated>2009-08-27T00:07:09.194-04:00</updated><title type='text'>8-Bit Project</title><content type='html'>&lt;span class="Apple-style-span" style="white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I've wanted to make an 8-bit type of game for some time now, you know, with those cute little pixellized characters and such.  I decided I'd finally get down to making one today where I put in a little demon/devil type of creature as the main character and the player can take over enemies (you blast out some red tendrils and then become them) and also you can put out these small white balls that float around you (yet to figure out what those are for...)  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Anyways, here's a screenshot:&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=AxiomScreen.png" target="_blank"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/AxiomScreen.png" border="0" alt="Photobucket" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;  Also, the reason for the lack of any type of update on the site was because I was hard at work finishing a soon-to-be-released project for the Yoyogames Community Game Project.  I've finished it up, and when the game is released, I'll put up more information.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style=" white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=" white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?3xdtqz5zwty"&gt;MediaFire&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap; "&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=81572"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6750185986662063505?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6750185986662063505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/8-bit-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6750185986662063505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6750185986662063505'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/8-bit-project.html' title='8-Bit Project'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7525850498201390598</id><published>2009-08-17T14:35:00.008-04:00</published><updated>2009-09-05T19:51:02.183-04:00</updated><title type='text'>Solanum (Help Needed!)</title><content type='html'>This will be my  first post without a download or screenshot (sad, I know) but I have written up the Solanum storyline from what Draco and I have pieced together and I'm looking for a littler help with what should be added, changed, deleted, or what holes or issues you find in it.  Also, I'm looking for someone who can help me with the game design aspect by telling me what each of the 50 levels this game will have should look like, what the people will say to you (exact text), and other odds-and-ends issues (such as where to place guns, upgrades, etc.)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here we go!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;(Quoted from my post on the &lt;a href="http://forums.yoyogames.com/forums/3/topics/29242"&gt;Yoyogames Forums&lt;/a&gt;)&lt;/div&gt;&lt;div&gt;You were once just a normal person living in a large city. You would go around and do normal things like normal people, and you got sick like a normal person. You had the sniffles and stayed home one day from work. As you were [insert moderately dangerous household task here] you cut yourself badly (can be changed to something more easily noticeable, as the graphics are a bit small to see a cut on the player). You watch as your bloody gash closes up, turns into a scar, then recedes away into fresh skin. Immediately, you jump in your car and fly off to the hospital.&lt;br /&gt;&lt;br /&gt;At the hospital, you meet a doctor and tell him what happened. He doesn't believe you, so you cut yourself on one of his instruments and both of you watch it heal back up. The doctor gets up and grabs the phone to tell the dean of medicine about what had happened. You get sent home, considering the fact that there isn't really anything wrong with you. Days later, government officials arrive at the door asking if you'd like to "help them out." You decline, and close the door, but then you are carried off by a Swat team due to "national security" reasons minutes later.&lt;br /&gt;&lt;br /&gt;You are taken to a testing facility, where you are tested on by many scientists where they find that you have a mild case of a disease that decays flesh when fully infected. For you, it enables you to heal miraculously. As you are imprisoned in the testing facility, you meet a scientist who has some sympathy for you. For this reason, she helps you escape from the facility and you run away into the wild to live as a hermit.&lt;br /&gt;&lt;br /&gt;While you are out living as a hermit, the disease is bought by a private company (what type would it be?) that says they are going to create a cure for the disease. They work on this cure for a long time until they believe they have perfected it. As long as the person being treated isn't completely infected, the cure will be able to return them to normal. After the company finishes developing this cure, they see that the disease has not infected anyone, and so they set it loose in the hopes of making great profits with their cure that only they have. All of the people who are sick will come to them to be cured, and they will make a lot of money in the process. Sadly, the company waits too long after putting out the disease to begin releasing a cure, and the disease had mutated to the point where their cure was useless. The people at the company quickly ran away, along with many of the people who had tested on you, because they knew what would happen after the infection took over.&lt;br /&gt;&lt;br /&gt;You, of course, are sitting off in a shack in the woods completely oblivious, until you find a radio and receive an ominous message. The city had been completely overrun and very few were still alive. You had grown tired of your time as an infected mutant and wished to return yourself and all the others to normal, but you needed to find a new cure that could fix the disease as it is now. You head off into the city in search of the woman who had set you loose from the testing facility.&lt;br /&gt;&lt;br /&gt;On the way, you meet 3 people who help you get to the woman. First, you play ten levels until you find a man who has just been infected a day before. The disease hasn't caught hold of his nervous system and brain quite yet, but it is obviously close. You cautiously approach, ready to kill him, when he speaks out. He tells you about what the virus is, what it's called, and what it does. After he is about to finish, he transforms fully into a member of the infected, and you must kill him before he kills you. You continue on until you get to the city and go to the facility you were tested at where you find a second person who tells you something important (where the woman is? But when you get there she isn't there and that's where the third person comes in?). You find the third person who tells you exactly where to find the woman, you get there, and have to protect her while she creates a cure. Then you become cured and give the cure to a higher authority who finally do the right thing and start sending out soldiers to inject the infected with the drug until they are cured.&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7525850498201390598?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7525850498201390598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-help-needed.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7525850498201390598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7525850498201390598'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-help-needed.html' title='Solanum (Help Needed!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7285363321266740269</id><published>2009-08-12T23:33:00.003-04:00</published><updated>2009-08-12T23:43:58.844-04:00</updated><title type='text'>Solanum (Starting the Storyline!)</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I finally got to work on the storyline for Solanum today, which has been going very well.  I've put together a pretty nice text system so that now the player and other people can talk to each other.  The first NPC that you can talk to has been added today.  I'm not going to release the storyline just yet, but there will be 4 people you interact with who are not zombies and will help to explain what is happening throughout the game to you and around you.&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Overall, there has been very little gameplay change other than that I made it so that each gun has its own ammo, and each ammo packet gives you different amounts of ammo depending on the gun equipped.  Also, whatever gun you are holding while picking up the ammo determines which type of ammo it is, slightly preserving my previous "all-purpose" ammo idea.  This has made it so I have removed the "Ran out of ammunition" achievement and replaced it with a new one.&lt;/span&gt;&lt;/div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter14.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter14.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?lifozmnm1jl"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=79351"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7285363321266740269?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7285363321266740269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-starting-storyline.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7285363321266740269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7285363321266740269'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-starting-storyline.html' title='Solanum (Starting the Storyline!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4605245009082470991</id><published>2009-08-10T21:52:00.004-04:00</published><updated>2009-08-10T22:45:23.904-04:00</updated><title type='text'>Solanum (Zombie Shooter's Official Name)</title><content type='html'>&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=YoyogamesThumnail.png" target="_blank"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/YoyogamesThumnail.png" border="0" alt="Photobucket" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;div&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I've finally named the zombie shooter "Solanum" after the disease mentioned in the &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Zombie_Survival_Guide"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Zombie Survival Guide&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; which will fit nicely with the storyline that Draco put together for me.  I'll begin working on implementing the storyline shortly, but right now I have a small update with a new addition of a knife (in case you run out of ammo), new zombie graphics, and a cursor that changes depending on whether you can hit a zombie or not.  Here's a screenshot of me stabbing a zombie with some of the new skins:&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter13.png" target="_blank"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter13.png" border="0" alt="Photobucket" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/center&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Try it out and also &lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;remember to read the opening comment from the zombie for a little more explanation into things.&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;  Thanks!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?g2zydmionmz"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=79023"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, please check out the review of Solanum by DeathandGrim on the Grimcast here (parts 1 and 2):&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=-uIdyNKtiE0"&gt;Episode 4: Part I&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.youtube.com/watch?v=AZkUMeGFvx4"&gt;Episode 4: Part II&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4605245009082470991?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4605245009082470991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-zombie-shooters-official-name.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4605245009082470991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4605245009082470991'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/solanum-zombie-shooters-official-name.html' title='Solanum (Zombie Shooter&apos;s Official Name)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-682684965657588456</id><published>2009-08-05T23:05:00.002-04:00</published><updated>2009-08-05T23:16:29.084-04:00</updated><title type='text'>Zombie Shooter (Missile Launcher!)</title><content type='html'>&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=MainCharacter.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/MainCharacter.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Following the advice of Draco, I've made various updates to the Zombie Shooter including the addition of a missile launcher weapon, flying enemies, a new spawn place for zombies, and a new outfit for the player (zombie priest).  I was hoping to make a gameplay video tonight, but due to time constraints (I have to be rested for my interview tomorrow) I don't think I'll be able to make one.  Hopefully I'll have time for the next update!  (Also, press [H] to open the help at any time during play).&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter12.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter12.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px;"&gt;&lt;i&gt;Flying zombie crows and missile launchers in a white zombie outfit.  &lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px;"&gt;&lt;i&gt;Oh yeah.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?1gjoilfva5k"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=78210"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-682684965657588456?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/682684965657588456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/zombie-shooter-missile-launcher.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/682684965657588456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/682684965657588456'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/zombie-shooter-missile-launcher.html' title='Zombie Shooter (Missile Launcher!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3120998481877459441</id><published>2009-08-03T23:59:00.001-04:00</published><updated>2009-08-04T18:33:32.134-04:00</updated><title type='text'>Zombie Shooter (Inventory!)</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Celebrating the one month anniversary of the website with version 2.0 of the Zombie Shooter!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;I've decided to expand upon my armor upgrade from the last update by adding many different types of upgrades, consisting of 5 sets of outfits each with gloves, a body piece, and a hat.  These can all be found throughout the game as pick-ups.  They have different effects on your health through how much they upgrade, but they are more for graphical effect than anything.  The enemies also have a small update which allows them to jump after you at a much faster speed, which helps to make the game more challenging.  I hope you enjoy the update!&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter11Inventory.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter11Inventory.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;If you think this looks oddly familiar to my &lt;/span&gt;&lt;a href="http://gm-blast.blogspot.com/"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Blast &lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;inventory, you're right.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?jdtkxm5zin2"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=77926" style="text-decoration: none;"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I just added a gameplay video on youtube for this update (sorry for the quality, it's a little lacking due to some .avi issues)&lt;/div&gt;&lt;div&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_6P7GFFJrTs&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_6P7GFFJrTs&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3120998481877459441?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3120998481877459441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/zombie-shooter-inventory.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3120998481877459441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3120998481877459441'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/zombie-shooter-inventory.html' title='Zombie Shooter (Inventory!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1500467435928612536</id><published>2009-08-01T23:13:00.003-04:00</published><updated>2009-08-01T23:40:57.487-04:00</updated><title type='text'>Zombie Shooter (Armor!)</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Helm.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Helm.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=BodyArmor.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/BodyArmor.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Gloves.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Gloves.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/div&gt;After finishing camp this Friday, I had an entire Saturday to crack down on the Zombie Shooter to deliver yet more functionality!  I've added three more levels, one of which is inside a post office building.  This is the first level in the next setting: the city.  I have so far added a few graphics including a crowded skyline with many buildings, but I feel that I need more, but just what is eluding me at the moment.  Any ideas for what you think should be added to make it more city-like would be very helpful!  Anyways, I'll provide a list of updates:&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Helm:&lt;/span&gt; This will increase your health by 50 and also give you a pretty awesome new look.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Body Armor:&lt;/span&gt;  Also increases your health by 50 and changes your body.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Armored Gloves:&lt;/span&gt;  Increases your health by 50 as well, and covers your hands in a red metal.  Pretty awesome.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;New Sewer Level:&lt;/span&gt; The last sewer level just dropped off to the right, but now I've connected it to a new sewer level stacked with explosives that leads to an uncovered manhole in the city.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;New City Environment:&lt;/span&gt;  I've added a new city setting with buildings on the skyline and a post office level.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Post Office:&lt;/span&gt;  Inside the post office there's a wonderful corkboard with important papers, a computer, a coffee mug... Oh yeah, almost forgot about the helm!&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Increased Priest Zombie Health:&lt;/span&gt;  The priest zombies now have twice as much health as before.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Opening Logo:&lt;/span&gt;  The game now starts of with my new Nintendo-esque logo!&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#666666;"&gt;Shotgun: &lt;/span&gt; The shotgun now can not shoot through enemies any more.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter10.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter10.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-size:10px;"&gt;&lt;i&gt;Another day at the office.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?kndjzmymxto"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=77613"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1500467435928612536?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1500467435928612536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/08/zombie-shooter-armor.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1500467435928612536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1500467435928612536'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/08/zombie-shooter-armor.html' title='Zombie Shooter (Armor!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-9176011709192547890</id><published>2009-07-31T14:31:00.004-04:00</published><updated>2009-08-01T00:16:39.865-04:00</updated><title type='text'>Block Drop</title><content type='html'>&lt;span style="font-size:100%;"&gt;I created a retro-style video game called "Block Drop" in my Advanced Game Development class at camp the last couple of weeks in C++.  It's a pretty basic game where you can create blocks by pressing space.  After you have created 6 blocks, it will then loop through and destroy the first block you created to make the new block.  You can jump on the blocks and use them to reach higher places in the levels.  There are three enemies, each with different ways of movement and different properties.  The largest enemies can not kill you, but will follow you around to the left or right and stop when you are on top of them.  The second largest enemy will move back and forth, but is able to kill you if it hits you.  The last enemy hops around and is able to kill you if it lands on you, but you can turn it into an extra block if you land on it.  Below is a picture and the installer for the game:&lt;/span&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PlatformerScreenshot.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PlatformerScreenshot.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;Also, I'd like to point out that you can edit levels inside the game.  There is a file in the "levels" folder that outlines the rules to making levels, and you can copy paste it into a file.  I did not include this, but the grid size for the levels is 13x10 grid points.  Go at it and please post your levels in the comments!  Here's one I put together just now:&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;br /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;center style="text-align: left;"&gt;00.e....0E...&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.00001+....&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.e.00++00..&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.000000....&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.e..01+....&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.0000++..00&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.e...00....&lt;/center&gt;&lt;center style="text-align: left;"&gt;00.00000X....&lt;/center&gt;&lt;center style="text-align: left;"&gt;0P.e...001+..&lt;/center&gt;&lt;center style="text-align: left;"&gt;2++002++0++..&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;br /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;I think it's the hardest one I've made!&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;br /&gt;&lt;/center&gt;&lt;/center&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Download Links:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.mediafire.com/download.php?xzkeduy5kyy"&gt;MediaFire&lt;/a&gt;&lt;br /&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=77376"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-9176011709192547890?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/9176011709192547890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/block-drop.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/9176011709192547890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/9176011709192547890'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/block-drop.html' title='Block Drop'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3625191253960069265</id><published>2009-07-29T23:39:00.002-04:00</published><updated>2009-07-29T23:47:36.401-04:00</updated><title type='text'>Zombie Shooter (Sewer level!)</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I've created a sewer level for this version of the game, but I won't tell you how to get to it!  Try to find out how, and in the mean time, here's a screenshot of the actual sewer area below.  There are three new levels added to the game, and the last has a road on it, alluding to what is to come with the setting of the game later on.  I've fixed a problem with the previous version where I forgot to take out my debugging cheat &lt;/span&gt;&lt;ctrl&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; which shoots you into the church area.&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter9.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter9.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?hmwmgl2my0m"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=77197"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/ctrl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3625191253960069265?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3625191253960069265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-sewer-level.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3625191253960069265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3625191253960069265'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-sewer-level.html' title='Zombie Shooter (Sewer level!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6751594559693634080</id><published>2009-07-27T22:54:00.002-04:00</published><updated>2009-07-27T23:00:24.989-04:00</updated><title type='text'>Zombie Shooter (Music &lt; 4 MB)</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I did a bit of editing and with the introduction of the SuperSound DLL, I've been able to reduce the file size down to a mere 3.22MB, significantly down from the previous 10MB with little to no quality loss on the sounds.  With the changes come bugs, so it would be great if you could test out room transitions between the church and the underground levels to make sure the music flows in and out smoothly.  Also, I've added many more types of enemies, ranging from one-eyed to missing part of their skulls so you can see their brains.  Also, inside the church there are zombies with priest hats!  Please tell me what you think, and check out the below image for a look at the the new priest-zombies.&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter8-1.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter8-1.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?iqjriiyz5tq"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=76870"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6751594559693634080?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6751594559693634080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-music-4-mb.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6751594559693634080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6751594559693634080'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-music-4-mb.html' title='Zombie Shooter (Music &lt; 4 MB)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-5139012756233477008</id><published>2009-07-26T00:28:00.002-04:00</published><updated>2009-07-26T00:45:40.585-04:00</updated><title type='text'>Zombie Shooter (Background Music)</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I've just finished adding three different ambient tracks from &lt;/span&gt;&lt;a href="http://www.flashkit.com/"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;FlashKit&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; to the game that will appear at different levels.  Rather than just have the music abruptly change, I have the different music fade in and out between levels.  Look for the changes when you enter/exit the underground levels, as well as the (new) church level.  I've added two new levels, including one where you find the church and one inside the church.  Controls have not changed at all with this update, so I won't include a new list, but I have made the achievements that you have not earned show up in the pause menu.&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter7.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter7.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;Download Links (Sorry for the enormous file size, it's the music...)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://www.mediafire.com/download.php?hfy4huimmut"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=76559"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-5139012756233477008?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/5139012756233477008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-background-music.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5139012756233477008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5139012756233477008'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-background-music.html' title='Zombie Shooter (Background Music)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6766546222061939004</id><published>2009-07-22T22:04:00.004-04:00</published><updated>2009-07-22T22:23:20.846-04:00</updated><title type='text'>Zombie Shooter (Pause Menu)</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Once again, because of camp, I've been unable to make any large updates, but today I put together a small menu that will show you which achievements you have obtained.  I've also solved one of the small glitches where if you jump out of the large cavern, you will not be able to jump off of the ground until you drop down.  I hope you enjoy!&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter5.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter5.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;center style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;Here you can see all of the possible achievements after they have been unlocked.&lt;/span&gt;&lt;/i&gt;&lt;/center&gt;&lt;center style="text-align: center;"&gt;&lt;br /&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?ud2zniyj3mk"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;del&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;WillHostForFood&lt;/span&gt;&lt;/del&gt; (currently under maintenance)&lt;/center&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6766546222061939004?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6766546222061939004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-pause-menu.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6766546222061939004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6766546222061939004'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-pause-menu.html' title='Zombie Shooter (Pause Menu)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-2021721797715197770</id><published>2009-07-20T21:49:00.005-04:00</published><updated>2009-07-20T22:34:46.685-04:00</updated><title type='text'>Zombie Shooter with Achievements</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I've decided to do a small update with some basic achievements for the game.  So far there are 12 different achievements (okay, a few of them &lt;/span&gt;&lt;span style="font-style:italic;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;are&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; similar, but &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;generally &lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;they're different) which I will not say (except for the one in the screenshot) and I hope you can find easily enough.  I haven't had enough time to thoroughly test them all, but I believe you can get them all without errors.  Please do a little test run through and if you get any errors, post them in the comments at the bottom of this post.  I'll release the full list of achievements with the next post, as well as how to get them, so hold tight!  Also, comment with which achievements you were able to find!&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter4.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter4.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?wznkmzyhzld"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=76056"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-2021721797715197770?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/2021721797715197770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-with-achievements.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2021721797715197770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2021721797715197770'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-with-achievements.html' title='Zombie Shooter with Achievements'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7522713176063198179</id><published>2009-07-19T00:39:00.003-04:00</published><updated>2009-07-19T00:47:14.541-04:00</updated><title type='text'>Zombie Shooter v1.3</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I finished up version 1.3 today with many updates.  I took Draco and NT's advice with fixing as many bugs and glitches as possible, along with adding some gameplay elements.  Below is a list of the main additions:&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Fire Shot Pickup: You will be able to light enemies on fire when shooting them.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Explosive Crates and Barrels: These will blow up and spurt flames, lighting zombies on fire in the process.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Cobblestone House:  I added a new level which has a house that you can enter.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Body Parts:  Zombies will explode into 5-6 pieces when killed, adding some gore and fun to the game.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Sounds: I added a few home-made sound effects to the game for shooting and such.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Health: You can finally die!  If you avoid zombies for a little while, you will spawn green glowing balls that will heal you.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Death Animation: If you lose all your health, you will fall over, be eaten by zombies, and the game will restart.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;span class="Apple-style-span"  style="color:#33CC00;"&gt;Three More Roomes: I've added a few more levels to the game, so enjoy!&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Here's a screenshot of what it looks like when you are killed (much more fun to see fully animated!)&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;current=ZombieShooter3.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter3.png" border="0" alt="Photobucket"&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Controls:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Left Mouse Button: Shoot primary weapon.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Right Mouse Button: Shoot secondary weapon (when you have dual-wield).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Space: Switch weapon.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;WASD: Move.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?zbyqtjk1n4i"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=75694"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7522713176063198179?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7522713176063198179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-v13.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7522713176063198179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7522713176063198179'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-shooter-v13.html' title='Zombie Shooter v1.3'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-391635367960943230</id><published>2009-07-16T00:03:00.003-04:00</published><updated>2009-07-16T00:24:44.103-04:00</updated><title type='text'>Zombie Platform Shooter: Lots of Changes!</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I made several changes and additions to the platform zombie shooter I started a couple of days ago, including:&lt;/span&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Pistol and machine gun shots do not go through enemies.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Sniper rifle added.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Sniper rifle and shotgun bullets go through enemies.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Pistol, Shotgun, Machine Gun, and Sniper Rifle are all pick-ups.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;12 playable levels.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;2 different graphics for enemeis.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Enemies will lose their heads when hurt.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Dual-Wieldable weapons (all of them are dual-wieldable).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Instructions at the beginning of the game given to you from a zombie (oh, the irony).&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Double Jump unlockable.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;New background graphics.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter2.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter2.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;i&gt;Here shows the shotgun right after I shot it at an enemy with the new enemy graphics.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?hnojdihndgt"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=75245"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-391635367960943230?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/391635367960943230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-platform-shooter-lots-of-changes.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/391635367960943230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/391635367960943230'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-platform-shooter-lots-of-changes.html' title='Zombie Platform Shooter: Lots of Changes!'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-2867861518963564217</id><published>2009-07-14T00:18:00.004-04:00</published><updated>2009-07-14T00:40:19.565-04:00</updated><title type='text'>Zombie Platform Shooter</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Today I decided to mix it up a bit and try out something I've never done before.  Rather than go with my traditional top-down shooter view of a zombie game, I decided to make it a platformer.  Using this new view, it enabled me to utilize my wonderful platformer AI engine and plug it into a real game.  This worked out wonderfully (save for a few glitches, which I believe I fixed) and now I have a fully-functioning shooter!  I created three weapons for the game (pistol, shotgun, and gatling gun) which all work great.  The shotgun requires 5 ammunition to shoot, but deals more damage than the pistol, which uses only one ammo per shot.  The shotgun is also able to kill a zombie with one shot if the zombie is close enough (as a shotgun should!)  The gatling gun, which is definitely my favorite, can plow through hordes of enemies with its 15 shots/sec speed.  It's slightly less accurate than the pistol, but that doesn't matter a whole lot when you are ripping through the enemies at that speed!&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-size:10px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ZombieShooter.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ZombieShooter.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;&lt;i&gt;A&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;b&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;o&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;v&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;e&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;y&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;o&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;u&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;c&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;a&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;n&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;see the full moon (custom graphics) as well as the player facing&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-size:10px;"&gt;&lt;i&gt;off against a zombie.  The building to the right is a mausoleum and will spawn a&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-size:10px;"&gt;&lt;i&gt;new zombie whenever you kill one.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-size:10px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I decided to use a global ammunition meter so the player doesn't need to think about how much ammo he has for each gun, which helps to make things easier.  By far the hardest and longest task I had to do was create each level's terrain by hand.  This makes for a cool effect (walking through long grass and the like) but does take some time, and thus I only  have 4 levels.  All of the graphics were custom-made by me today, as well as all the programming (save for the platformer AI).&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Controls:&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;[W,A,S,D] to move&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;[Space] to change weapons (cycle through the three)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Mouse to aim&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Left click to shoot (hold with the gatling gun to continue shooting).&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;a href="http://www.mediafire.com/download.php?5m3ymgzemlj"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74908"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:7;"&gt;&lt;span class="Apple-style-span"  style="font-size:48px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Also, I managed to catch up to Guy in the Medium difficulty highscores on Unhinged! Yay!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-2867861518963564217?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/2867861518963564217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-platform-shooter.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2867861518963564217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/2867861518963564217'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/zombie-platform-shooter.html' title='Zombie Platform Shooter'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4999749708676533493</id><published>2009-07-11T22:46:00.005-04:00</published><updated>2009-07-11T23:01:31.149-04:00</updated><title type='text'>Updates All-Around</title><content type='html'>I've done many small updates in quite a few different areas, which I will mention below.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Website&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;First off, I've updated the website with new graphics, those being that it now has a few colored gradient off to the sides, as well as a more defined barrier between sidebar and the main section.  Also, both of the respective areas have a light bi-linear gradient across them for yet more color.  The header was also changed a bit to include colorized blocks, rather than the old green ones.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Exploration Game&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;I added 15 new levels to the now 31 level exploration game that I've been working on with Lewa.  I also added another tree and faded scenic background element.  It's not a lot of new stuff, but it is enough to screw around and have fun with!  Lewa also made a few nice updates to the wall-climbing, so it works much better than before (although there are still a few known bugs with it).&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ExplorationScreenshot4.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ExplorationScreenshot4.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ExplorationScreenshot4.png" target="_blank"&gt;&lt;/a&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;The new tree!&lt;/span&gt;&lt;/i&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span"  style="font-size:10px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Download Links&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;M&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;e&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;d&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;i&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;a&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;F&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;i&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;r&lt;/span&gt;&lt;/a&gt;&lt;a href="http://www.mediafire.com/download.php?mgwymnwezya"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;e&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;W&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;i&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;l&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;l&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;H&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;o&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;s&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;t&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;F&lt;/span&gt;&lt;/a&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=74407"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;orFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Blast&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;This isn't actually as much an update the actual game, but more of an update to the status of development.  I've decided to hold off on working on it (not that I have anyway) until the next yoyogames competition has started up.  I've heard from unofficial sources that it will start soon, and it appears to me to be true.  I'm going to enter Blast into the competition (as long as it fits the theme) to see if I can win the $1000 first prize.  Also, I have begun searching for music and sound effects for the game.  If you feel at all inclined to help me out, please post in the &lt;/span&gt;&lt;a href="http://gmc.yoyogames.com/index.php?showtopic=439787&amp;amp;pid=3226477&amp;amp;start=0&amp;amp;#entry3226477"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;GMC topic&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; or here!&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Unhinged&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;This is &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;very &lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;insignificant, but I placed second in the standings for Unhinged on the hard level highscores!  I'm catching up Guy!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4999749708676533493?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4999749708676533493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/updates-all-around.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4999749708676533493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4999749708676533493'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/updates-all-around.html' title='Updates All-Around'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-5240204137047464693</id><published>2009-07-08T23:31:00.003-04:00</published><updated>2009-07-08T23:46:05.261-04:00</updated><title type='text'>Out of the Vault: Water Engine</title><content type='html'>I made this engine a little while ago and was quite proud of it at the time.  It simulates 2D water waves on a quite processor-heavy scale, but gives a pretty cool effect.  Upon closer inspection, you'll notice that the waves do not spread outwards in a normal manner, which was the ultimate downfall of this project.  As you can see, the waves do not stay constant and move outwards, but rather force is picked up along the line, and it seems to act like more of an absorptive jello.  Anyways, the controls and such are all listed in the game, and there are many sliders to screw around with to help you achieve your own effect.&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Water.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Water.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Download Links:&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?3wtvronmn4n"&gt;MediaFire&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73854"&gt;WillHostForFood&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you look off to the bottom right of page (below the affiliates box), I have added the online highscores list for Unhinged, so if you play you can find them!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-5240204137047464693?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/5240204137047464693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/out-of-vault-water-engine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5240204137047464693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5240204137047464693'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/out-of-vault-water-engine.html' title='Out of the Vault: Water Engine'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3100762656388772547</id><published>2009-07-08T23:10:00.002-04:00</published><updated>2009-07-08T23:27:06.592-04:00</updated><title type='text'>Platformer AI</title><content type='html'>I've become obsessed with making AI opponents recently, which led to my development of a platformer AI for enemies.  They hop, they walk, and they go after the player, and you can use it if you want!  I've put up a .gmk version of the game as well as an executable with fully commented code for your programming usage.  If you feel the need, I'm allowing full access to the sprites/images and such as well (although they aren't incredible on any scale).  Here's a screenshot of gameplay below (includes a flying sword that you can use to defend yourself and pelt the enemies with repeatedly until they die):&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PlatformerAI.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PlatformerAI.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Controls:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;Arrow Keys for movement&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;[Space] to toggle the sword.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;i&gt;.gmk&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?uzykmnbfyim"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73848"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;.exe&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://www.mediafire.com/download.php?xyzhjunjenn"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73850"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, if you'd like to look to the bottom right of the sidebar, there is an affiliate section.  I've been picking and choosing sites to try and get a little advertising to get this blog out.  If you'd like to become an affiliate, please e-mail me at c.ullmann@hotmail.com with the name of your site, the URL, and the image for your affiliate banner (88x31 image).  I will send you my banner as well, which will appear as below:&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://gmb-time.blogspot.com/"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Time-Banner.png" alt="Time" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3100762656388772547?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3100762656388772547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/platformer-ai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3100762656388772547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3100762656388772547'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/platformer-ai.html' title='Platformer AI'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-4058325643400427376</id><published>2009-07-06T23:50:00.003-04:00</published><updated>2009-07-07T00:23:19.858-04:00</updated><title type='text'>Life Simulation: Major Update! (Might be finished soon!)</title><content type='html'>&lt;div&gt;I have renamed the simulation to &lt;b&gt;"Genesis."&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;I think I'm about done with this simulation!  I added a new creature (a small "velociraptor" as I've begun to call it) that will attack in groups against the herbivores, who will also attempt to stay in groups to avoid being eaten.  The largest creatures, as always, lumber about killing anything smaller than itself.  The night and day system has also been improved as I added a nice time-measurement at the top (a sun that moves across the screen that turns into a moon at night).  The animals can only sleep if it is night-time, so once they have been injured during the day, they need to stop and wait until sun-down to regain their health.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To elaborate on my earlier mention of "groups," I spent much of today creating a pack mentality among creatures (the velociraptors and herbivores) which is based off of a few simple rules.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;If a creature is close enough to another creature, a leader will be chosen from among them.&lt;/li&gt;&lt;li&gt;If a creature strays outside of a radius of the leader or can not see the leader, they are not part of the pack any longer.&lt;/li&gt;&lt;li&gt;If a creature moves away from the pack, but is still close enough to the pack to be part of it, they will attempt to move closer to the pack.&lt;/li&gt;&lt;li&gt;If a creature is not in a pack, it will move towards the closest member of its species to attempt to start one or become a member of that member's pack.&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#990000;"&gt;*Carnivores only*&lt;/span&gt; If the leader chooses a target to attack, all of the members of the pack will attack that creature as well.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;These simple rules dictate many of the actions of the animals in the game, and make it a little more interesting.  The velociraptors are weak and vulnerable on their own (they are lucky if they can take down even one herbivore on their own) but as a group they are able to take down a couple of them at once.  This addition really added a little more reality to Genesis because it made the animals more interdependent rather than stand-alone.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's a simple screenshot of this version featuring the moon/time-keeper as well as the velociraptors (and their small footprints):&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Genesisv1.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Genesisv1.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For those of you who are unfamiliar, here is the foodchain of the simulation:&lt;/div&gt;&lt;div&gt;Grass -&gt; Herbivore -&gt; Velociraptor -&gt; Large Predator&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The large predator will eat herbivores and velociraptors, while velociraptors will run from large predators and eat herbivores.  Herbivores will eat grass and avoid all carnivores.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;Slight controls update:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;Left click and drag to select units.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;Right click to make the selected units move towards the mouse.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;[Shift] sets the current time to sun-down/sun-up.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;Press [D] to toggle the different debug options which are:&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;1.  See the target movement positions of each animal.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;2.  See the ranges for running and walking for each animal &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;(vary by daylight).&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;3.  See the pack memberships &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;   &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;(lines are drawn from each animal to its leader).&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;  &lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="color:#CC6600;"&gt;4.  See all of the above at once.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?djhv1el3jzj"&gt;MediaFire&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73497"&gt;WillHostForFood&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-4058325643400427376?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/4058325643400427376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/life-simulation-major-update-might-be.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4058325643400427376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/4058325643400427376'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/life-simulation-major-update-might-be.html' title='Life Simulation: Major Update! (Might be finished soon!)'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-8310100452384499744</id><published>2009-07-05T00:42:00.002-04:00</published><updated>2009-07-05T02:05:59.781-04:00</updated><title type='text'>Life Simulation: Update!</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;I decided to add a little update to "Life" since I got bored today.  Generally, it is graphical with the addition of trees, nicer graphics for the herbivores, and footsteps for the carnivores, but there are also a few changes with the actual AI and overall concept with the addition of a night and day system which limits sight among the creatures (i.e. their walking ranges and hunting ranges are decreased to be much smaller) as well as a fun little random rain here and there that I thought would fit in nicely (effect by Game Cave Effects Engine).  The herbivores also take a few bites by the carnivores to kill, and they will run a bit quicker when injured because they're more scared.  The emotion-signs that the creatures display will always stay inside the room, making it easier to track them once they're outside the window.  Here's a screenshot of what I've got:&lt;/span&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=AISimScreen.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/AISimScreen.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;i&gt;If you look closely, you can see the carnivore's tracks, as well as the new sprites for the herbivores.  There's also a tree or two in there, and you can see that one of the herbivores is hurt and sleeping.  The emoticon for sleep is also a new addition above the predator.&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;center&gt;&lt;span class="Apple-style-span"  style="font-size:85%;"&gt;&lt;span class="Apple-style-span" style="font-size: 10px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span class="Apple-style-span"  style="font-size:180%;"&gt;&lt;span class="Apple-style-span" style="font-size: 18px;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;a href="http://www.mediafire.com/download.php?ytjtwdmylnl"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/center&gt;&lt;center style="text-align: left;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73187"&gt;WillHostForFood&lt;/a&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-8310100452384499744?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/8310100452384499744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/life-simulation-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8310100452384499744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8310100452384499744'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/life-simulation-update.html' title='Life Simulation: Update!'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-5255804705797753042</id><published>2009-07-04T14:36:00.002-04:00</published><updated>2009-07-04T14:42:41.403-04:00</updated><title type='text'>Cube Runner Clone</title><content type='html'>&lt;span class="Apple-style-span" style="font-size: small;"&gt;This program was my second venture into using Game Maker's 3D functions.  I am still quite inexperienced with Game Maker in this regard, but I hope to get better in the future.  As for some background on this game, it was created as a clone of the game "&lt;/span&gt;&lt;a href="http://cuberun.org/"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Cube Runner&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;" for iPod where the player is a small object that runs forward dodging cubes in the process.  The game runs forever and the player has to try and top the highscore.  Using simple spheres, cubes, and textures, I put this together one evening just to try out making 3D games and it went pretty well.  Below is a screenshot of gameplay:&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=CubeRunnerScreenshot.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/CubeRunnerScreenshot.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?dmu1nzb2z0m"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73143"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-5255804705797753042?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/5255804705797753042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/cube-runner-clone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5255804705797753042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/5255804705797753042'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/cube-runner-clone.html' title='Cube Runner Clone'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3583287770466611731</id><published>2009-07-04T13:02:00.003-04:00</published><updated>2009-07-04T14:30:53.670-04:00</updated><title type='text'>Exploration Game</title><content type='html'>&lt;span class="Apple-style-span"  style="font-size:small;"&gt;I began a short time ago making an exploration-type game based off of &lt;/span&gt;&lt;a href="http://nifflas.ni2.se/index.php?main=02Knytt_Stories&amp;amp;sub=03Download"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Knytt Stories&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; by &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;a href="http://nifflas.ni2.se/index.php?main=01Home"&gt;Nifflas' Games&lt;/a&gt; with the help of &lt;a href="http://gmc.yoyogames.com/index.php?showuser=14545"&gt;Lewa&lt;/a&gt; from the GMC.  We've worked on a couple games together and we seem to do pretty good work as a team.  I've pretty well dedicated myself to being just a graphics designer for this game, rather than a programmer, but I have done some work on it as a programmer.  Here are a couple of screenshots of the game (no color or shading on the player yet, but we're just trying to get the engine going):&lt;/span&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=ExplorationScreenshot1.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/ExplorationScreenshot1.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;center&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;More [&lt;a href="http://i184.photobucket.com/albums/x239/drizzt8/ExplorationScreenshot2.png"&gt;1&lt;/a&gt;][&lt;a href="http://i184.photobucket.com/albums/x239/drizzt8/ExplorationScreenshot3.png"&gt;2&lt;/a&gt;]&lt;/span&gt;&lt;/center&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;I've been trying to get a nice feel for the game rather than having it be a lot of running around and punching enemies, which can be shown by the fact that we haven't even started graphics or programming for any of the enemies!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;For anyone who is interested, Lewa did the wonderful ambient music for the game (only one has been put in so far, but he has more coming!)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;a href="http://www.mediafire.com/download.php?mw2nfgimuwz"&gt;MediaFire&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;span class="Apple-style-span"  style="font-size:13px;"&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73136"&gt;WillHostForFood&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3583287770466611731?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3583287770466611731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/exploration-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3583287770466611731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3583287770466611731'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/exploration-game.html' title='Exploration Game'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-8875277338099265728</id><published>2009-07-03T21:52:00.007-04:00</published><updated>2009-07-04T13:02:43.791-04:00</updated><title type='text'>A Generic Tower Defense</title><content type='html'>&lt;blockquote&gt;&lt;/blockquote&gt;I decided to create "A Generic Tower Defense" to show some people in my programming class how easy Game Maker is to use as opposed to using Visual Basic and C++.  This game I consider pretty well finished (unlike some other people who think I should keep working on it) and I'm glad to put it out here.  The controls are very simple to use, consisting of a lot of left-clicking on things, and pressing [space] for the next wave.  There are 6 different towers to choose from:&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:x-small;"&gt;(Below pasted from the &lt;a href="http://gmc.yoyogames.com/index.php?showtopic=433170"&gt;Game Maker Community topic&lt;/a&gt;)&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;&lt;span class="Apple-style-span"   style=" color: rgb(34, 34, 34);  line-height: 20px; font-family:Verdana;font-size:13px;"&gt;&lt;ul&gt;&lt;li&gt;Basic Tower: Starts with a mid-level attack range with an AOE shot and upgrades to higher range, shooting speed, damage, and AOE.&lt;/li&gt;&lt;li&gt;Ice Tower: Stops enemies that it shoots who come within its very small range. Upgrades to longer lengths of freeze.&lt;/li&gt;&lt;li&gt;Poison Tower: A tower that shoots poison darts that will poison enemies into being hurt for a period of time. Upgrades to longer poison time and a higher shooting speed.&lt;/li&gt;&lt;li&gt;Flame Tower: Blasts flames in a radius that will damage any enemy nearby. Good early on, but can be near useless later on. Upgrades to shorter times between explosions and more damage.&lt;/li&gt;&lt;li&gt;Epic Tower: An expensive tower that shoots quickly and with very damaging bullets. Does not upgrade.&lt;/li&gt;&lt;li&gt;*NEW* Darkness Tower: This tower spits out small enemy-seeking missiles that will continue to hunt down enemies for a period of time that can be increased through upgrades.&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;Screenshot:&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=TowerDefenseDarkTower.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/TowerDefenseDarkTower.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?mqtnj1qg5mi"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;MediaFire&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=67461"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;WillHostForFood&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-8875277338099265728?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/8875277338099265728/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/generic-tower-defense.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8875277338099265728'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/8875277338099265728'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/generic-tower-defense.html' title='A Generic Tower Defense'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-6094835451208192398</id><published>2009-07-03T21:38:00.003-04:00</published><updated>2009-07-03T21:56:08.157-04:00</updated><title type='text'>Unhinged!</title><content type='html'>I released Unhinged a while back, but I decided to put it on here because it is one of about 2 or 3 games that I consider "finished."  I really like it because it has a full set of sound effects and great background music (in my opinion) unlike most of my games.  I've released it on &lt;a href="http://www.yoyogames.com/games/show/77723"&gt;yoyogames&lt;/a&gt; and it has had good feedback and several plays.  Also, there is an &lt;a href="http://abrpg.weebly.com/other.html"&gt;online highscores list&lt;/a&gt; for each of the three different difficulties.  Here are a few screenshots of gameplay:&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Unhinged_main.png" target="_blank" style="text-decoration: none;"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Unhinged_main.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;center&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;i&gt;Features an interactive menu with an unfolding controls list &lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;i&gt;(click on it to watch it open and close!)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/center&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:100%;"&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Unhinged_Thumbnail.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Unhinged_Thumbnail.png" border="0" alt="Photobucket" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:large;"&gt;&lt;b&gt;Download Links:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?hthuy3uyyuj"&gt;MediaFire&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73067"&gt;WillHostForFood&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-6094835451208192398?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/6094835451208192398/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/unhinged.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6094835451208192398'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/6094835451208192398'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/unhinged.html' title='Unhinged!'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-7792131920976173624</id><published>2009-07-03T18:04:00.000-04:00</published><updated>2009-07-03T18:07:14.790-04:00</updated><title type='text'>Blast</title><content type='html'>I have been working on a large platformer adventure game for a couple months now called "Blast."  This has been a fun project that I have also created a blog for to show progress.  It is currently on its 17th update and I'm hoping to finish it by the end of the month.  Due to a lack of motivation, I haven't done any real work on it, but I hope to get this all finished and wrapped up soon.  My ultimate goal is to enter this in a &lt;a href="http://www.yoyogames.com/"&gt;Yoyogames &lt;/a&gt;competition sometime in the future in order to get some actual money from all of my time spent making games!&lt;br /&gt;&lt;br /&gt;If you would like to view the blog, here's the link!&lt;br /&gt;&lt;a href="http://gm-blast.blogspot.com/"&gt;http://gm-blast.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-7792131920976173624?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/7792131920976173624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/blast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7792131920976173624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/7792131920976173624'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/blast.html' title='Blast'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-1271999876709627225</id><published>2009-07-03T17:47:00.001-04:00</published><updated>2009-11-09T23:42:23.304-04:00</updated><title type='text'>Gravity Grid</title><content type='html'>Addition - &lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=93960"&gt;Open Source Download&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is a springs system developed by another developer I met online whom I've made a few games with.  He created the initial program, while I tacked on a system of springs that was slightly more advanced and also added four "modes" to show.  You can use "points" mode, which will display the points as... well, points.  You can also used the grid mode, which will draw it in a grid with different colored vertices depending on stresses.  The texture mode and color mode are my two favorites, as the texture mode can display it as a distorted image and the color mode looks a bit like water.  Controls are shown during play.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=GravityGrid.png" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i184.photobucket.com/albums/x239/drizzt8/GravityGrid.png" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Download Links:&lt;br /&gt;&lt;a href="http://www.mediafire.com/download.php?eytndmgionz"&gt;MediaFire&lt;/a&gt;&lt;br /&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73044"&gt;WillHostForFood&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-1271999876709627225?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/1271999876709627225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/gravity-grid.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1271999876709627225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/1271999876709627225'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/gravity-grid.html' title='Gravity Grid'/><author><name>Time</name><uri>http://www.blogger.com/profile/15226126571215065819</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_diyTSx5bEiE/SpqswR4RnrI/AAAAAAAAABc/lWp_RJw8Okk/S220/Me+Small+2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1854127458404166384.post-3608738206405186190</id><published>2009-07-03T16:54:00.000-04:00</published><updated>2009-07-03T17:15:47.228-04:00</updated><title type='text'>The Blog! (...And a Life Simulator!)</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:180%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;The Blog!&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span"&gt;This is an all-purpose blog created as a showcase for my Game Maker works over the last couple years.  I have created everything from top-down shooters to platformer adventure games to artificial intelligence simulations to softbody physics examples and I want to show them off!  Most of what I have worked on I do not consider finished, but I think it is still worth putting out there for people to see.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span style="font-size:180%;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;"Life"&lt;/span&gt;&lt;/b&gt; &lt;/span&gt;&lt;br /&gt;To start off this wonderful new blog, I've decided to post up a little simulation I've been working on un-creatively named "Life."  This simulation is made to simulate a small habitat with two large monsters, up to twenty small "prey" creatures, and abundant food sources for the prey.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;&lt;span style="font-size:130%;"&gt;Rules of the Simulation:&lt;/span&gt;&lt;br /&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PRED-Standing.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PRED-Standing.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 0, 0);"&gt;Predators:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;-Will only eat when they are hungry.&lt;br /&gt;-Will become slightly hurt by whatever they eat depending on the number of spikes on the creature.&lt;br /&gt;-Will only hunt prey that they can kill without being mortally wounded.&lt;br /&gt;-Will sleep when they are hurt to regain their health.&lt;br /&gt;-Will only eat other smaller animals.&lt;br /&gt;-Will walk around if they aren't sleeping and aren't chasing food.&lt;br /&gt;-Will display exclamations of their feelings (pictures below). &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PRED-Hungry.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PRED-Hungry.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PRED-HuntingConfused.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PRED-HuntingConfused.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PRED-Hunting.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PRED-Hunting.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PRED-NotHungry.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PRED-NotHungry.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;span style="font-size:78%;"&gt;&lt;i&gt;From left to right: Hungry, hungry and looking for food that has hidden itself, hungry and chasing food, and not hungry.&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:100%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PREY-Standing.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PREY-Standing.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;i&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="color: rgb(51, 255, 51);"&gt;Prey:&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;-Will run away from predators if they see them.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;-Will look for a mate if there aren't too many prey on the screen at once.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;-Will eat grass if they can see it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;-Will gain spikes if they eat grass (and will deal more damage to the predators as a result when eaten).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;-Will walk around if they can't see grass, a mate, or a predator.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;div&gt;&lt;center&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PREY-Baby.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PREY-Baby.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PREY-LookingForMate.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PREY-LookingForMate.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=Prey-Scared.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/Prey-Scared.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;a href="http://s184.photobucket.com/albums/x239/drizzt8/?action=view&amp;amp;current=PREY-Armed.png" target="_blank"&gt;&lt;img src="http://i184.photobucket.com/albums/x239/drizzt8/PREY-Armed.png" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;/div&gt;&lt;div&gt;&lt;center&gt;&lt;span style="font-size:78%;"&gt;&lt;i&gt;From left to right: Baby prey, looking for mate, running from predator, and spiked.&lt;/i&gt;&lt;/span&gt;&lt;/center&gt;&lt;/div&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:100%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"&gt;Download Links:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.mediafire.com/download.php?gmi5imtjlmt"&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;MediaFire&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://willhostforfood.com/?Action=download&amp;amp;fileid=73038"&gt;&lt;span class="Apple-style-span" style=";font-family:-webkit-monospace;font-size:85%;"  &gt;&lt;span class="Apple-style-span" style="white-space: pre-wrap;"&gt;WillHostForFood&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1854127458404166384-3608738206405186190?l=gmb-time.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gmb-time.blogspot.com/feeds/3608738206405186190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gmb-time.blogspot.com/2009/07/blog-and-life-simulator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3608738206405186190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1854127458404166384/posts/default/3608738206405186190'/><link rel='alternate' type='text/html' href='http://gmb-time.blogspot.com/2009/07/blog-and-life-simulator.html' title='The Blog! 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